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maxdamage99
6th December 2015, 19:01
Help write a script (.gsc) that will show players the icons through the wall of the players. I do not know much about Angles and coordinates (origins) please help :)

the_law
6th December 2015, 21:09
You could create custom materials with DepthTest set to "always".

maxdamage99
6th December 2015, 21:23
no understand :)

IzNoGoD
6th December 2015, 22:41
It is really hard to help you (haha) write a script when
1) you havent made any attempt at (hence the haha at "help you")
2) you dont speak proper english for us to explain what we mean
3) you dont understand a basic setting in the asset manager
4) have done ANY research on the subject whatsoever.

maxdamage99
7th December 2015, 13:15
I thought that the forum is designed to help ... I was wrong in the foreign intelligence of the people)

maxdamage99
7th December 2015, 13:48
I think can do through MakeObject (_objpoints::addTeamObjpoint)
But to me it does not fit...

Ni3ls
7th December 2015, 13:59
Just add a hud on ppls head

maxdamage99
7th December 2015, 15:06
ni3ls i understand...

I think can do through MakeObject (_objpoints::addTeamObjpoint)
But to me it does not fit...

the_law
8th December 2015, 01:58
*sigh*
Fine, I guess I'll have to spell it out for you and dangle it in front of your face to get it...

1006

If that's not enough, I don't know what is...

Ni3ls
8th December 2015, 06:22
temp = [];
temp[0]=self.origin[0];
temp[1]=self.origin[1];
temp[2]=self.origin[2]+70;

maps\mp\gametypes\_objpoints::addTeamObjpoint(temp , self.clientid, "axis", "objective");

Call on self and define clientid

guiismiti
28th January 2016, 23:14
Really simple

http://killtube.org/showthread.php?2009-Fire-direction-angles&p=11960&viewfull=1#post11960