the_law
22nd November 2015, 16:30
Hey guys, so I've been working on a set of custom animations for the SVG-100 sniper rifle from BO3. Initially, I received the model as one whole mesh, which was fine as I could weight-paint it (though that was a tough job). I was able to make and export all the anims with no problems whatsoever, but I got the "too many verts" error when trying to export, which I guess was caused by the model being so detailed. Simplifying the model wasn't an option as using that tool would fuck up the mesh beyond all recognition.
So the solution I tried to use was to select the mesh, then use Edit Polygon > Separate to split it into a whole bunch of pieces, and then combine them into about 12 pieces to hopefully eliminate the error and make re-rigging easier. It seemed to work, but there were two main problems that I have no idea how to solve. When trying to press 5 for smooth shading, Maya would crash for certain meshes such as those of the clip and main gun body. Also I would get this error when trying to export the model into .XMODEL_EXPORT format:
Error: Internal failure: C:/Users/Colin_2/Documents/maya/projects/default/scenes/BLACK OPS 3/SVG-100/viewmodel_svg100.mb.XMODEL_EXPORT
Does anyone know what these errors are, and how to fix them?
If not, are there any possible alternative methods to fix the "too many verts" problem?
So the solution I tried to use was to select the mesh, then use Edit Polygon > Separate to split it into a whole bunch of pieces, and then combine them into about 12 pieces to hopefully eliminate the error and make re-rigging easier. It seemed to work, but there were two main problems that I have no idea how to solve. When trying to press 5 for smooth shading, Maya would crash for certain meshes such as those of the clip and main gun body. Also I would get this error when trying to export the model into .XMODEL_EXPORT format:
Error: Internal failure: C:/Users/Colin_2/Documents/maya/projects/default/scenes/BLACK OPS 3/SVG-100/viewmodel_svg100.mb.XMODEL_EXPORT
Does anyone know what these errors are, and how to fix them?
If not, are there any possible alternative methods to fix the "too many verts" problem?