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Rocky
31st July 2015, 12:37
Hey guys!


Airstrike same like this :P
https://www.youtube.com/watch?v=ksz0ynvJV-k


airstrike()
{
level endon("end_map");
self endon("disconnect");
self endon("killed_player");
self endon("napalm_stop");

self iprintlnbold("Press ^4[^7USE^4]^7In Bincoular To Use Airstrike^4!");

eAttacker = self;

for(;;)
{
self waittill("binocular_fire");
self IPrintLnBold("The plane for your airsrike has been launched^4!");
iprintln(self.name+"^7Has Used Airstrike^4!");
wait 2;
targetPos = GetTargetedPos();

if(isDefined(targetPos))
{
airstrikeOldPos = self.origin;
x = targetPos[0];
y = targetPos[1];
z = targetPos[2] + 250;
randomize = (0, 0, 0);
droppos = (x,y,z);

forward = anglesToForward(randomize);
forward = maps\mp\_utility::vectorScale(forward, 3000);
endOrigin = droppos + forward;
startOrigin = droppos - forward;

target1 = self.plane;

self.plane = spawn( "script_model", startOrigin);
self.plane setmodel("xmodel/vehicle_p51_mustang");
self.plane.angles = self.plane.angles + randomize;

self hide();
self disableWeapon();
self setOrigin(startOrigin);
self linkto(self.plane);

self.plane moveto(endOrigin, 25);

org = self.origin + (0,0,12);
self IPrintLnBold("Press ^4[^7USE^4]^7To Use One of Your Five Bombs^4!");
self IPrintLnBold("Press ^4[^7MELEE & F^4]^7To Go Out of Plane^4!");

iRange = 800;
airstrikeCount = 0;
for(i = 0; i < 200; i ++)
{
if(self MeleeButtonPressed() && self UseButtonPressed())
{
i = 200;
self setOrigin(airstrikeOldPos);
self unlink(self.plane);
self enableWeapon();
self thread maps\mp\gametypes\_teams::model();
self notify("napalm_stop");
break;
}

else if(self UseButtonPressed() )
{

vDir = (targetPos);
players = getentarray("player", "classname");

targetPos = (self.origin);
if(airstrikeCount < 5)
{

player = self;

trace = bullettrace(targetPos + (0,0,10), targetPos + (0,0,-10000), true, player);
self IPrintLnBold("^1Dropping bomb");
playfx (level._effect["airstrike"], trace["position"]);
self thread playSoundAtLocation("mortar_explosion", trace["position"], .1 );
earthquake(0.3, 3, trace["position"], 850);

for(i = 0; i < players.size; i++)
{
distance = distance(trace["position"], players[i].origin);
if((distance > iRange || players[i].sessionstate != "playing" || !isAlive(players[i]) || players[i].pers["team"] == "allies" )) continue;

players[i] thread [[level.callbackPlayerDamage]](eAttacker, eAttacker, 800, 1, "MOD_EXPLOSIVE", "artillery_mp", self.vPoint, vDir, "none", 0);
}

airstrikeCount ++;
}
else
{
self IPrintLnBold("^1You already used all your bombs!");
self.airstrike -= 1;
i = 200;
self setOrigin(airstrikeOldPos);
self unlink(self.plane);
self enableWeapon();
self thread maps\mp\gametypes\_teams::model();
self notify("napalm_stop");
break;
}
}

wait 0.1;
}


self.plane stoploopsound();



self.plane delete();
self setOrigin(airstrikeOldPos);
self unlink(self.plane);
self enableWeapon();
self thread maps\mp\gametypes\_teams::model();
self notify("napalm_stop");
break;
}
}
}

GetTargetedPos()
{
startOrigin = self getEye();
forward = anglesToForward(self getplayerangles());
forward= maps\mp\_utility::vectorScale(forward, 100000);
endOrigin = startOrigin + forward;
trace = bulletTrace(startOrigin, endOrigin, false, self);
if(trace["fraction"] == 1.0 || trace["surfacetype"] == "default")
endOrigin = trace["position"];
else if(trace["fraction"] < 1)
endOrigin = trace["position"];
return endOrigin;
}

PlaySoundAtLocation(sound, location, iTime)
{
org = spawn("script_model", location);
wait 0.05;
org show();
org playSound(sound);
wait iTime;
org delete();

return;
}

Bye :D

randall
31st July 2015, 18:21
Lol, there is my minimap :D

Advice: If you use distanceSquared() instead of distance(), the script would be much faster.

Edit: Déjá vu (http://killtube.org/showthread.php?1526-Airstrike-CoD2)

Ni3ls
31st July 2015, 18:29
You are a fucking dipshit with yuor "hacking" program and mod stealing stuff

IzNoGoD
31st July 2015, 19:27
Now try to code something yourself.