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Ni3ls
8th July 2015, 10:57
Hi all,

I got a problem with some iprintlnbold's. They wont show up somehow while others are working and I can see them in the serverconsole
Tested with developer 1, no errors

WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "HP multi: 1"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "speed: 0"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "HEAD: 0"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "protectiontime: 2"
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "starthp: 1"


This is at the end of Spawnplayer()

self iprintlnbold("HP multi: "+self.starthp);
self iprintlnbold("speed: "+self.speedspawn);
self iprintlnbold("HEAD: "+self.protecthead);
self iprintlnbold("protectiontime: "+self.protectiontime);

kung foo man
8th July 2015, 11:11
Can you try:



if (isDefined(self.starthp))
self iprintlnbold("HP multi: " + self.starthp);
else
self iprintlnbold("HP multi is undefined!");

IzNoGoD
8th July 2015, 12:07
Try printing self.name too so you know what client you're actually printing to