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View Full Version : How does one create tags in Maya 6.0 for CoD2?



the_law
2nd January 2015, 06:16
First of all, I must mention that I am relatively new to modelling for CoD2, so the solutions to my questions are probably very simple.

For now, I'll just ask, "How does one create tags in Maya 6.0?"

I have previously made scoped versions of stock CoD2 weapons, but I just did the tags by naming the actual meshes. Something tells me that's not the real way to do it, as I have seen some models with many tags, often with several tags on one mesh.

Tally
2nd January 2015, 07:32
First of all, I must mention that I am relatively new to modelling for CoD2, so the solutions to my questions are probably very simple.

For now, I'll just ask, "How does one create tags in Maya 6.0?"

I have previously made scoped versions of stock CoD2 weapons, but I just did the tags by naming the actual meshes. Something tells me that's not the real way to do it, as I have seen some models with many tags, often with several tags on one mesh.

tags are bones. So, any tutorial on boning in Maya will help you:

https://www.youtube.com/watch?v=UwNDoyZbsCQ

the_law
3rd January 2015, 02:48
Ah, okay. That cleared things up a lot for me. Thanks!