A$D SkyZ
13th October 2014, 10:31
( i'm not good for scripting )
i see the weapon wall script but only for 1 weapons
so i do this script , its wrong idk why please say me
H
E
L
P
main() { maps\mp\_load::main(); thread teleport(); thread buyweap(); thread buyweap1(); thread buyweap2(); thread buyweap3(); thread buyweap4(); thread buyweap5(); thread buyweap6(); thread buyweap7(); thread buyweap8(); thread buyweap9(); thread buyweap10(); }
buyweap()
{
buyweap = getent("buyweapon_kar98k", "targetname");
while(1)
{
buyweap waittill("trigger", shopper); //wait till the player activates the trigger
item = "kar98k_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("kar98k_mp")); //checks if the player doesn't have kar98k
if(shopper.money >= 500 && wepcurrent == item && shopper.pers["team"] == "axis") //checks that it shopper has enough money and he already has kar98k and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=500; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo to kar98k
}
else if(shopper.pers["team"] != "axis") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Zombies^6=-");
}
else if(shopper.money < 500 && shopper.pers["team"] == "axis") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 500) //if player doesn't have kar98k and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=500; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("kar98k_mp"); //gives kar98k
}
}
}
buyweap1()
{
buyweap1 = getent("buyweapon_MP5A4", "targetname");
while(1)
{
buyweap1 waittill("trigger", shopper); //wait till the player activates the trigger
item = "nsmp5a4_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("nsmp5a4_mp")); //checks if the player doesn't have kar98k
if(shopper.money >= 750 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has kar98k and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=750; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo to kar98k
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 750 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 750) //if player doesn't have kar98k and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=750; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("nsmp5a4_mp"); //gives kar98k
}
}
}
buyweap2()
{
buyweap2 = getent("buyweapon_Dragunov", "targetname");
while(1)
{
buyweap2 waittill("trigger", shopper); //wait till the player activates the trigger
item = "nsdragunov_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("nsdragunov_mp")); //checks if the player doesn't have kar98k
if(shopper.money >= 750 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has kar98k and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=750; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo to kar98k
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 750 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 750) //if player doesn't have kar98k and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=750; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("nsdragunov_mp"); //gives kar98k
}
}
}
buyweap3()
{
buyweap3 = getent("buyweapon_G36", "targetname");
while(1)
{
buyweap3 waittill("trigger", shopper); //wait till the player activates the trigger
item = "nsg36_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("nsg36_mp")); //checks if the player doesn't have kar98k
if(shopper.money >= 800 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has kar98k and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=800; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 800 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 800) //if player doesn't have the weapon and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=800; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("nsg36_mp");
}
}
}
buyweap4()
{
buyweap4 = getent("buyweapon_Thompson", "targetname");
while(1)
{
buyweap4 waittill("trigger", shopper); //wait till the player activates the trigger
item = "thompson_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("thompson_mp")); //checks if the player doesn't have kar98k
if(shopper.money >= 250 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has the weapon and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=250; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 250 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 250) //if player doesn't have the weapon and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=250; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("thompson_mp");
}
}
}
buyweap5()
{
buyweap5 = getent("buyweapon_MP40", "targetname");
while(1)
{
buyweap5 waittill("trigger", shopper); //wait till the player activates the trigger
item = "mp40_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("mp40_mp")); //checks if the player doesn't have the weapon
if(shopper.money >= 250 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has the weapon and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=250; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 250 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 250) //if player doesn't have the weapon and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=250; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("mp40_mp");
}
}
}
buyweap6()
{
buyweap6 = getent("buyweapon_Winchester", "targetname");
while(1)
{
buyweap6 waittill("trigger", shopper); //wait till the player activates the trigger
item = "nswinchester_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("nswinchester_mp")); //checks if the player doesn't have the weapon
if(shopper.money >= 350 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has the weapon and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=350; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 350 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 350) //if player doesn't have the weapon and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=350; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("nswinchester_mp");
}
}
}
buyweap7()
{
buyweap7 = getent("buyweapon_Winchester", "targetname");
while(1)
{
buyweap7 waittill("trigger", shopper); //wait till the player activates the trigger
item = "webley_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("webley_mp")); //checks if the player doesn't have the weapon
if(shopper.money >= 1000 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has the weapon and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=1000; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 1000 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 1000) //if player doesn't have the weapon and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=1000; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("webley_mp");
}
}
}
buyweap8()
{
buyweap8 = getent("buyweapon_Bazooka", "targetname");
while(1)
{
buyweap8 waittill("trigger", shopper); //wait till the player activates the trigger
item = "panzerschrek_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("panzerschrek_mp")); //checks if the player doesn't have the weapon
if(shopper.money >= 350 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has the weapon and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=350; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 350 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 350) //if player doesn't have the weapon and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=350; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("panzerschrek_mp");
}
}
}
buyweap9()
{
buyweap9 = getent("buyweapon_Bazooka", "targetname");
while(1)
{
buyweap9 waittill("trigger", shopper); //wait till the player activates the trigger
item = "panzerschrek_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("panzerschrek_mp")); //checks if the player doesn't have the weapon
if(shopper.money >= 350 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has the weapon and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=350; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 350 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 350) //if player doesn't have the weapon and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=350; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("panzerschrek_mp");
}
}
}
buyweap10()
{
buyweap10 = getent("give_kark", "targetname");
while(1)
{
buyweap10 waittill("trigger", shopper); //wait till the player activates the trigger
item = "kar98k_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("kar98k_mp")); //checks if the player doesn't have kar98k
if(shopper.money >= 0 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has kar98k and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=0; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo to kar98k
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4Only Hunter Spawn with Kar98k^6=-");
}
else if(shopper.money < 0 && shopper.pers["team"] == "allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1LoL^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 0) //if player doesn't have kar98k and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=0; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("kar98k_mp"); //gives kar98k
}
}
}
i see the weapon wall script but only for 1 weapons
so i do this script , its wrong idk why please say me
H
E
L
P
main() { maps\mp\_load::main(); thread teleport(); thread buyweap(); thread buyweap1(); thread buyweap2(); thread buyweap3(); thread buyweap4(); thread buyweap5(); thread buyweap6(); thread buyweap7(); thread buyweap8(); thread buyweap9(); thread buyweap10(); }
buyweap()
{
buyweap = getent("buyweapon_kar98k", "targetname");
while(1)
{
buyweap waittill("trigger", shopper); //wait till the player activates the trigger
item = "kar98k_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("kar98k_mp")); //checks if the player doesn't have kar98k
if(shopper.money >= 500 && wepcurrent == item && shopper.pers["team"] == "axis") //checks that it shopper has enough money and he already has kar98k and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=500; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo to kar98k
}
else if(shopper.pers["team"] != "axis") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Zombies^6=-");
}
else if(shopper.money < 500 && shopper.pers["team"] == "axis") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 500) //if player doesn't have kar98k and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=500; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("kar98k_mp"); //gives kar98k
}
}
}
buyweap1()
{
buyweap1 = getent("buyweapon_MP5A4", "targetname");
while(1)
{
buyweap1 waittill("trigger", shopper); //wait till the player activates the trigger
item = "nsmp5a4_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("nsmp5a4_mp")); //checks if the player doesn't have kar98k
if(shopper.money >= 750 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has kar98k and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=750; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo to kar98k
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 750 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 750) //if player doesn't have kar98k and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=750; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("nsmp5a4_mp"); //gives kar98k
}
}
}
buyweap2()
{
buyweap2 = getent("buyweapon_Dragunov", "targetname");
while(1)
{
buyweap2 waittill("trigger", shopper); //wait till the player activates the trigger
item = "nsdragunov_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("nsdragunov_mp")); //checks if the player doesn't have kar98k
if(shopper.money >= 750 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has kar98k and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=750; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo to kar98k
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 750 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 750) //if player doesn't have kar98k and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=750; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("nsdragunov_mp"); //gives kar98k
}
}
}
buyweap3()
{
buyweap3 = getent("buyweapon_G36", "targetname");
while(1)
{
buyweap3 waittill("trigger", shopper); //wait till the player activates the trigger
item = "nsg36_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("nsg36_mp")); //checks if the player doesn't have kar98k
if(shopper.money >= 800 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has kar98k and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=800; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 800 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 800) //if player doesn't have the weapon and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=800; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("nsg36_mp");
}
}
}
buyweap4()
{
buyweap4 = getent("buyweapon_Thompson", "targetname");
while(1)
{
buyweap4 waittill("trigger", shopper); //wait till the player activates the trigger
item = "thompson_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("thompson_mp")); //checks if the player doesn't have kar98k
if(shopper.money >= 250 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has the weapon and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=250; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 250 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 250) //if player doesn't have the weapon and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=250; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("thompson_mp");
}
}
}
buyweap5()
{
buyweap5 = getent("buyweapon_MP40", "targetname");
while(1)
{
buyweap5 waittill("trigger", shopper); //wait till the player activates the trigger
item = "mp40_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("mp40_mp")); //checks if the player doesn't have the weapon
if(shopper.money >= 250 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has the weapon and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=250; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 250 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 250) //if player doesn't have the weapon and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=250; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("mp40_mp");
}
}
}
buyweap6()
{
buyweap6 = getent("buyweapon_Winchester", "targetname");
while(1)
{
buyweap6 waittill("trigger", shopper); //wait till the player activates the trigger
item = "nswinchester_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("nswinchester_mp")); //checks if the player doesn't have the weapon
if(shopper.money >= 350 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has the weapon and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=350; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 350 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 350) //if player doesn't have the weapon and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=350; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("nswinchester_mp");
}
}
}
buyweap7()
{
buyweap7 = getent("buyweapon_Winchester", "targetname");
while(1)
{
buyweap7 waittill("trigger", shopper); //wait till the player activates the trigger
item = "webley_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("webley_mp")); //checks if the player doesn't have the weapon
if(shopper.money >= 1000 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has the weapon and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=1000; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 1000 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 1000) //if player doesn't have the weapon and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=1000; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("webley_mp");
}
}
}
buyweap8()
{
buyweap8 = getent("buyweapon_Bazooka", "targetname");
while(1)
{
buyweap8 waittill("trigger", shopper); //wait till the player activates the trigger
item = "panzerschrek_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("panzerschrek_mp")); //checks if the player doesn't have the weapon
if(shopper.money >= 350 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has the weapon and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=350; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 350 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 350) //if player doesn't have the weapon and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=350; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("panzerschrek_mp");
}
}
}
buyweap9()
{
buyweap9 = getent("buyweapon_Bazooka", "targetname");
while(1)
{
buyweap9 waittill("trigger", shopper); //wait till the player activates the trigger
item = "panzerschrek_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("panzerschrek_mp")); //checks if the player doesn't have the weapon
if(shopper.money >= 350 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has the weapon and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=350; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4This Can Only Be Used By The Hunters^6=-");
}
else if(shopper.money < 350 && shopper.pers["team"] == "Allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1You Do Not Have Enough Money To Purchase This Item^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 350) //if player doesn't have the weapon and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=350; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("panzerschrek_mp");
}
}
}
buyweap10()
{
buyweap10 = getent("give_kark", "targetname");
while(1)
{
buyweap10 waittill("trigger", shopper); //wait till the player activates the trigger
item = "kar98k_mp"; //the weapon player will buy
wepcurrent = shopper getcurrentweapon(); //checks the current weapon
weapon1 = shopper getweaponslotweapon("primary"); //checks the primary weapon
weapon2 = shopper getweaponslotweapon("primaryb"); //checks the primaryb weapon
notwep = !(shopper hasweapon("kar98k_mp")); //checks if the player doesn't have kar98k
if(shopper.money >= 0 && wepcurrent == item && shopper.pers["team"] == "allies") //checks that it shopper has enough money and he already has kar98k and he is a hunter
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
wepammo = shopper getweaponslotammo(currentslot);
shopper.money-=0; //takes the money
shopper givemaxammo(wepcurrent); //gives max ammo to kar98k
}
else if(shopper.pers["team"] != "allies") //if player is a zombie
{
shopper iprintlnbold("^6-=^4Only Hunter Spawn with Kar98k^6=-");
}
else if(shopper.money < 0 && shopper.pers["team"] == "allies") //if player is a hunter and he doesn't have enough money
{
shopper iprintln("-=^1LoL^7=-");
}
else if(notwep && shopper.pers["team"] == "allies" && shopper.money >= 0) //if player doesn't have kar98k and player is a hunter and has enough money
{
if(wepcurrent == weapon1)
{
currentslot = "primary";
}
else
{
currentslot = "primaryb";
}
shopper.money-=0; //take the money
shopper setweaponslotweapon(currentslot, item);
shopper SwitchToWeapon("kar98k_mp"); //gives kar98k
}
}
}