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Loveboy
4th September 2014, 22:46
Hello Guys!

I am currently creating a weapon.
I asked a friend, whether it's possible to spawn a muzzleflash (FX of shoot) in Blender.
So he explained me, how to do this.

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But I got a problem:
The file in xmodelparts is almost empty (there is only a sign)
But it should look like this (ignore other words which I didn't add):


  j_bolt j_clip j_gun tag_brass tag_flash tag_weapon


Here in Blender you can see, that the Armature is exported:

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Here in my .XMODEL_EXPORT file you also can see, that it exported correctly:

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I really don't know what I do here wrong. Can someone help me, please?

THANK YOU!!!

serthy
5th September 2014, 04:54
what are your assetmanager settings?

Loveboy
5th September 2014, 08:31
type: rigid
filename: ...\fiveseven.XMODEL_EXPORT

There is nothing special.

Peterlankton
5th September 2014, 12:26
Well, I don't really get your problem. You created tag_flash and you got tag_flash... So I can only assume what you really need.
I guess viewmodel weapons are usually not 'rigid' but rather of type 'viewmodel'. Secondly, what's called j_mainroot should much rather be j_gun.

Loveboy
5th September 2014, 12:37
j_mainroot changed to j_gun
rigid changed to viewmodel

It works correctly now! Thank you Peterlankton!