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ORDI
11th August 2014, 01:32
hello all

In the zombie gametype of paulus, there is a objective above the hunters when you are zom.
It does not work perfectly: when hunter move, the objective stay blocked on the position for some sec and load above hunter.
Someone here can help me to fix it? pls :)
xfire: ordi37zk

Mitch
11th August 2014, 09:37
if(getCvar("scr_zom_positiontime") == "")
setCvar("scr_zom_positiontime", "6");
level.PositionUpdateTime = getCvarInt("scr_zom_positiontime");




updateobjmarker()
{
self endon("StopOnCompass");

level.positiontime = GetCvarInt("scr_zom_positiontime");

if (level.positiontime<0 || level.positiontime>20)
level.positiontime=0.000001;

if (level.positiontime==0)
level.positiontime=0.000001;

for(;;)
{
wait level.positiontime;

if (level.showasobjpoint)
{
for(i = 0; i < level.objpoints_axis.array.size; i++)
{
if (level.objpoints_axis.array[i].name==self.clientid)
{
level.objpoints_axis.array[i].x=self.origin[0];
level.objpoints_axis.array[i].y=self.origin[1];
level.objpoints_axis.array[i].z=self.origin[2]+70;
}
}

updateAllPlayerObjpoints("axis");
}

if (level.showoncompass)
{
objective_position(self.objnum, self.origin);
}
}
}