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View Full Version : Compile problems 2



MeGaBooM
1st August 2014, 11:44
Hi guys,
I got a problem with compiling my map, after compile tools is done, i have no changes ingame. Element had already this problem, but i don't know if there are any errors shown in the black window(there are probably are many :p) and what to do/how to delete them.
Code:

Ein Unterverzeichnis oder eine Datei mit dem Namen "C:\Program Files
ision\Call of Duty 2\main\maps\" existiert bereits.
Ein Unterverzeichnis oder eine Datei mit dem Namen "C:\Program Files
ision\Call of Duty 2\main\maps\mp" existiert bereits.
1 Datei(en) kopiert.
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Activision\Call of Duty 2\bin/main
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_15.iwd (84 f
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_14.iwd (4038
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_13.iwd (2262
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_12.iwd (1016
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_11.iwd (1462
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_10.iwd (1936
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_09.iwd (2142
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_08.iwd (2723
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_07.iwd (3384
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_06.iwd (990
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_05.iwd (928
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_04.iwd (698
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_03.iwd (26 f
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_02.iwd (40 f
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_01.iwd (16 f
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_00.iwd (102
C:/Program Files (x86)/Activision/Call of Duty 2//main
C:\Program Files (x86)\Activision\Call of Duty 2\bin/raw
C:\Program Files (x86)\Activision\Call of Duty 2\bin/raw_shared
C:\Program Files (x86)\Activision\Call of Duty 2\bin/devraw
C:\Program Files (x86)\Activision\Call of Duty 2\bin/devraw_shared
C:/Program Files (x86)/Activision/Call of Duty 2//raw
C:/Program Files (x86)/Activision/Call of Duty 2//raw_shared
C:/Program Files (x86)/Activision/Call of Duty 2//devraw
C:/Program Files (x86)/Activision/Call of Duty 2//devraw_shared

File Handles:
----------------------
42209 files in iwd files
Loading map file C:\Program Files (x86)\Activision\Call of Duty 2\mai
p_zombiecastle.map
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 3064: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 3253: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 3876: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 3877: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 3884: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 3884: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 3884: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 3884: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 3885: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 3885: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 3887: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 3887: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5113: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5169: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5843: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5843: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5843: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5843: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5844: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5844: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5844: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5844: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5845: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5845: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5845: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5845: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5846: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5846: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5846: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5846: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5846: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 5847: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 7077: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 7251: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 7251: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 7971: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 7971: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 7971: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 7972: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 7983: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 7984: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 8019: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 8958: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 9167: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 9172: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 0, Brush 9173: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 54, Brush 3: duplicate plane
Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
e.map, Entity 54, Brush 91: duplicate plane
WARNING: No collision map file for misc_model "xmodel/prop_potato_cra
WARNING: No collision map file for misc_model "xmodel/light_candelabr
WARNING: No collision map file for misc_model "xmodel/light_candelabr
WARNING: No collision map file for misc_model "xmodel/health_small"
WARNING: No collision map file for misc_model "xmodel/mannequin_dress
WARNING: No collision map file for misc_model "xmodel/prop_map_northa
WARNING: No collision map file for misc_model "xmodel/light_candelabr
WARNING: No collision map file for misc_model "xmodel/light_candelabr
WARNING: No collision map file for misc_model "xmodel/blood_chunk2"
WARNING: No collision map file for misc_model "xmodel/blood_chunk2"
WARNING: No collision map file for misc_model "xmodel/prop_flag_germa
WARNING: No collision map file for misc_model "xmodel/prop_flag_germa
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 3 tiny portals
node reference point -796.30 565.89 366.76
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 2 tiny portals
node reference point -986.81 41.35 309.00
WARNING: node without a volume
node has 4 tiny portals
node reference point -893.00 -462.13 373.00
WARNING: node without a volume
node has 3 tiny portals
node reference point -891.70 -461.86 371.87
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 3 tiny portals
node reference point -684.80 -725.99 63.00
WARNING: node without a volume
node has 1 tiny portals
node reference point -610.60 -607.00 64.00
WARNING: node without a volume
node has 2 tiny portals
node reference point -606.84 -608.33 64.00
WARNING: node without a volume
node has 3 tiny portals
node reference point -609.92 -608.28 62.09
WARNING: node without a volume
node has 4 tiny portals
node reference point -998.93 -421.51 -228.00
WARNING: node without a volume
node has 3 tiny portals
node reference point -998.69 -421.51 -229.00
WARNING: node without a volume
node has 4 tiny portals
node reference point -1044.54 -552.08 -13.00
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: C:\Program Files (x86)\Activision\Call of Duty 2\
p\mp_zombiecastle.lin

================================

99 unique shaders
82 actual shaders

finding triangle windings...
coalescing coincident windings...
merging into concave windings...
finished in 6 seconds
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
4395 vertices couldn't be merged because the textures point different

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 12528 brush sides
elapsed time 3 seconds
MAX_MAP_NODES
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_15.iwd (84 f
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_14.iwd (4038
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_13.iwd (2262
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_12.iwd (1016
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_11.iwd (1462
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_10.iwd (1936
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_09.iwd (2142
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_08.iwd (2723
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_07.iwd (3384
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_06.iwd (990
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_05.iwd (928
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_04.iwd (698
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_03.iwd (26 f
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_02.iwd (40 f
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_01.iwd (16 f
C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_00.iwd (102
C:/Program Files (x86)/Activision/Call of Duty 2//main
C:/Program Files (x86)/Activision/Call of Duty 2//raw
C:/Program Files (x86)/Activision/Call of Duty 2//raw_shared
C:/Program Files (x86)/Activision/Call of Duty 2//devraw
C:/Program Files (x86)/Activision/Call of Duty 2//devraw_shared

File Handles:
----------------------
42209 files in iwd files

using default bounceFraction 0.6


using default contrastGain 0.3

building collision data...
building collision took 0.7 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Building light transport...
2.5% complete, 9 seconds done, 6:14 remaining


I'll be thankful for any help :)

Greetings BooM

kung foo man
1st August 2014, 12:37
It is still compiling the light data, you tried to wait till it is finished?

MeGaBooM
1st August 2014, 12:38
yes, still doesnt work

IzNoGoD
1st August 2014, 12:40
do you by any chance have the .map saved somewhere else when editting, or have the d3dbsp in an iwd already (old version of it ofc)

MeGaBooM
1st August 2014, 12:46
do you by any chance have the .map saved somewhere else when editting, or have the d3dbsp in an iwd already (old version of it ofc)

Yes, i always save a second working copy of a .map