PDA

View Full Version : Flashing lights



wizzardjanni
15th April 2014, 13:52
Is there a way to make flashing lights in my map ? :D

RobsoN
15th April 2014, 14:32
Use effects (you can create them by CoD2_EffectsEd).

Then http://znation.nl/cod4script/playfx

Rocky
15th April 2014, 18:54
hm..


party()
{
level endon("endmap");
players = getentarray("player","classname");
for(i = 0; i < players.size; i++)
{
player = players[i];
if(isDefined(player))
player playlocalsound("party");
}
SetExpFog(0.01, 0, 0, 0, 2);
wait 2;
SetExpFog(0.01, 1, 0, 0, 2);
wait 2;
SetExpFog(0.01, 0, 0, 0, 2);
wait 2;
SetExpFog(0.01, 1, 0, 0, 2);
wait 2;
SetExpFog(0.01, 0, 0, 0, 2);
wait 2;
SetExpFog(0.01, 1, 0, 0, 2);
wait 2;
SetExpFog(0.01, 0, 0, 0, 2);
wait 2;
setExpFog(0.0001, 0.55, 0.6, 0.55, 2);
}

If you need this..
This is flashing at map,like in disco,just add more.. :)

wizzardjanni
15th April 2014, 20:34
Well it's for a 'kermis' ( idk in english just translate from dutch ) and i want flashinglichts when an 'attractie' ( idk in english too )

wizzardjanni
15th April 2014, 20:35
Just on the places I want

pollo
15th April 2014, 21:18
CoD2 Effects Editor -> make a particle (select one of light_ shaders) -> set its color, size, animation... etc -> add it by script / script_origins in Radiant

wizzardjanni
16th April 2014, 16:03
please some help with this? xf = wizzardjanni

kung foo man
16th April 2014, 16:12
You know, the first way to solve a problem is to define the problem... and I guess you tried hard not to define it as best as possible. ;P

The "facts" we know: flashing light, like two dutch words, which will nobody translate (read: waste time) to help *you*!

wizzardjanni
16th April 2014, 16:16
Well, I did not ask to be improved. but okay ( google translate :) )

pollo
16th April 2014, 16:32
CoD2 Effects Ed begginer tutorial (@CoDJumper):

Here (http://www.codjumper.com/forums/viewtopic.php?f=19&t=11909)