wizzardjanni
15th April 2014, 14:52
Is there a way to make flashing lights in my map ? :D
RobsoN
15th April 2014, 15:32
Use effects (you can create them by CoD2_EffectsEd).
Then http://znation.nl/cod4script/playfx
Rocky
15th April 2014, 19:54
hm..
party()
{
level endon("endmap");
players = getentarray("player","classname");
for(i = 0; i < players.size; i++)
{
player = players[i];
if(isDefined(player))
player playlocalsound("party");
}
SetExpFog(0.01, 0, 0, 0, 2);
wait 2;
SetExpFog(0.01, 1, 0, 0, 2);
wait 2;
SetExpFog(0.01, 0, 0, 0, 2);
wait 2;
SetExpFog(0.01, 1, 0, 0, 2);
wait 2;
SetExpFog(0.01, 0, 0, 0, 2);
wait 2;
SetExpFog(0.01, 1, 0, 0, 2);
wait 2;
SetExpFog(0.01, 0, 0, 0, 2);
wait 2;
setExpFog(0.0001, 0.55, 0.6, 0.55, 2);
}
If you need this..
This is flashing at map,like in disco,just add more.. :)
wizzardjanni
15th April 2014, 21:34
Well it's for a 'kermis' ( idk in english just translate from dutch ) and i want flashinglichts when an 'attractie' ( idk in english too )
wizzardjanni
15th April 2014, 21:35
Just on the places I want
pollo
15th April 2014, 22:18
CoD2 Effects Editor -> make a particle (select one of light_ shaders) -> set its color, size, animation... etc -> add it by script / script_origins in Radiant
wizzardjanni
16th April 2014, 17:03
please some help with this? xf = wizzardjanni
kung foo man
16th April 2014, 17:12
You know, the first way to solve a problem is to define the problem... and I guess you tried hard not to define it as best as possible. ;P
The "facts" we know: flashing light, like two dutch words, which will nobody translate (read: waste time) to help *you*!
wizzardjanni
16th April 2014, 17:16
Well, I did not ask to be improved. but okay ( google translate :) )
pollo
16th April 2014, 17:32
CoD2 Effects Ed begginer tutorial (@CoDJumper):
Here (http://www.codjumper.com/forums/viewtopic.php?f=19&t=11909)
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