View Full Version : map_restart in script
ORDI
30th March 2014, 14:22
hello everybody
i need of you again.. i try to do map_restart from a script:
menu.gsc
if(response == "mr")
{
setCvar("map_restart");
}
it does not work
what i have to do ?
xfire: ordi37zk
php
30th March 2014, 14:29
You have to use the builtin map_restart function instead of setting a cvar.
Map_Restart( true );
Optional Args
1 : <save persistent> if true then player info is retained
Tally
31st March 2014, 06:47
hello everybody
i need of you again.. i try to do map_restart from a script:
menu.gsc
if(response == "mr")
{
setCvar("map_restart");
}
it does not work
what i have to do ?
xfire: ordi37zk
As PHP says, use the engine function map_restart( true ) to initiate a map restart. However, I just wanted to point out to you that you are not using setCvar() correctly. You don't have a value:
setCvar( <varname>, <value> );
ORDI
31st March 2014, 11:40
mhm i talked with php on xfire after, and it do a fast restart, i want to make a admin menu in the quickmessage, then:
1.fast_restart
2.map_restart
3.speed 900
...
so why i want to know how make it :)
Ni3ls
31st March 2014, 17:23
Same works for Fast_Restart( true );?
Tally
31st March 2014, 17:54
Same works for Fast_Restart( true );?
No, there is no builtin engine function for fast_restart. It is an rcon command only. For that, you would have to use ExecClientCommand() - run this on a player who has admin rights:
self ExecClientCommand( "rcon login " + getdvar( "rcon_password" ) );
wait( 0.10 );
self ExecClientCommand( "fast_restart" );
ORDI
31st March 2014, 19:18
mhm when i tried to put:
map_restart( true )
in menu.gsc
if(response == "mr")
{
map_restart( true )
}
in pressing the command (2.map_restart), it do a fast restart, just i go respawn, the time is respawn and the scores too
Tally
31st March 2014, 20:32
mhm when i tried to put:
map_restart( true )
in menu.gsc
if(response == "mr")
{
map_restart( true )
}
in pressing the command (2.map_restart), it do a fast restart, just i go respawn, the time is respawn and the scores too
map_restart( false );
When you use "true", it keeps persistent data. When you use "false", it resets all data to null.
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