kung foo man
8th March 2014, 00:54
Hey all,
I finally got around to add the native script functions from Richard and merged all changes of Mitch.
Download: http://killtube.org/downloads/libcod/2014_03_08/
List of new functions:
Scr_Function scriptFunctions[] = {
{"printf", gsc_utils_printf, 0},
{"printfline", gsc_utils_printfline, 0}, // adds \n at end
#if COMPILE_MYSQL == 1
{"mysql_init" , gsc_mysql_init , 0},
{"mysql_real_connect" , gsc_mysql_real_connect , 0},
{"mysql_close" , gsc_mysql_close , 0},
{"mysql_query" , gsc_mysql_query , 0},
{"mysql_errno" , gsc_mysql_errno , 0},
{"mysql_error" , gsc_mysql_error , 0},
{"mysql_affected_rows" , gsc_mysql_affected_rows , 0},
{"mysql_store_result" , gsc_mysql_store_result , 0},
{"mysql_num_rows" , gsc_mysql_num_rows , 0},
{"mysql_num_fields" , gsc_mysql_num_fields , 0},
{"mysql_field_seek" , gsc_mysql_field_seek , 0},
{"mysql_fetch_field" , gsc_mysql_fetch_field , 0},
{"mysql_fetch_row" , gsc_mysql_fetch_row , 0},
{"mysql_free_result" , gsc_mysql_free_result , 0},
{"mysql_real_escape_string", gsc_mysql_real_escape_string, 0},
#endif
#if COMPILE_MEMORY == 1
{"memory_malloc" , gsc_memory_malloc , 0},
{"memory_free" , gsc_memory_free , 0},
{"memory_int_get", gsc_memory_int_get, 0},
{"memory_int_set", gsc_memory_int_set, 0},
{"memory_memset" , gsc_memory_memset , 0},
#endif
#if COMPILE_UTILS == 1
{"disableGlobalPlayerCollision", gsc_utils_disableGlobalPlayerCollision, 0},
{"getAscii" , gsc_utils_getAscii , 0},
{"system" , gsc_utils_system , 0},
{"file_link" , gsc_utils_file_link , 0},
{"file_unlink" , gsc_utils_file_unlink , 0},
{"file_exists" , gsc_utils_file_exists , 0},
{"FS_LoadDir" , gsc_utils_FS_LoadDir , 0},
{"getType" , gsc_utils_getType , 0},
{"stringToFloat" , gsc_utils_stringToFloat , 0},
{"rundll" , gsc_utils_rundll , 0},
{"RemoveCommand" , gsc_utils_RemoveCommand , 0},
#endif
#if COMPILE_TCC == 1
{"tcc_new" , gsc_tcc_new , 0},
{"tcc_add_include_path", gsc_tcc_add_include_path, 0},
{"tcc_add_file" , gsc_tcc_add_file , 0},
{"tcc_run" , gsc_tcc_run , 0},
{"tcc_delete" , gsc_tcc_delete , 0},
#endif
{NULL, NULL, 0}
};
List of new entity methods:
Scr_Method scriptMethods[] = {
{"printf", gsc_player_printf, 0}, // rather use sprintf() to re-use iprintlnbold() etc.?
#if COMPILE_PLAYER == 1
{"getStance" , gsc_player_stance_get , 0},
{"setVelocity" , gsc_player_velocity_set , 0},
{"addVelocity" , gsc_player_velocity_add , 0},
{"getVelocity" , gsc_player_velocity_get , 0},
{ "aimButtonPressed", gsc_player_button_ads , 0},
{ "leftButtonPressed", gsc_player_button_left , 0},
{ "rightButtonPressed", gsc_player_button_right , 0},
{ "forwardButtonPressed", gsc_player_button_forward , 0},
{ "backButtonPressed", gsc_player_button_back , 0},
{ "leanleftButtonPressed", gsc_player_button_leanleft , 0},
{"leanrightButtonPressed", gsc_player_button_leanright , 0},
{ "jumpButtonPressed", gsc_player_button_jump , 0},
{"getIP" , gsc_player_getip , 0},
{"getPing" , gsc_player_getping , 0},
{"getSpectatorClient" , gsc_player_spectatorclient_get, 0},
{"ClientCommand" , gsc_player_ClientCommand , 0},
{"getLastConnectTime" , gsc_player_getLastConnectTime , 0},
{"getLastMSG" , gsc_player_getLastMSG , 0},
{"setAlive" , gsc_entity_setalive , 0},
{"setBounds" , gsc_entity_setbounds , 0},
#endif
{NULL, NULL, 0}
};
When you update to this version, you need to clean up the old std-closer-wrapper mess (be happy about that! :D). Best is to rename the std-folder and just fix every "missing function" script-error one by one.
I hope every libcod developer is updating to this version, so we won't get separated by old/new version, so sharing code stays simple. :)
Questions / wishes etc. are all welcome.
Many regards,
kung foo man
I finally got around to add the native script functions from Richard and merged all changes of Mitch.
Download: http://killtube.org/downloads/libcod/2014_03_08/
List of new functions:
Scr_Function scriptFunctions[] = {
{"printf", gsc_utils_printf, 0},
{"printfline", gsc_utils_printfline, 0}, // adds \n at end
#if COMPILE_MYSQL == 1
{"mysql_init" , gsc_mysql_init , 0},
{"mysql_real_connect" , gsc_mysql_real_connect , 0},
{"mysql_close" , gsc_mysql_close , 0},
{"mysql_query" , gsc_mysql_query , 0},
{"mysql_errno" , gsc_mysql_errno , 0},
{"mysql_error" , gsc_mysql_error , 0},
{"mysql_affected_rows" , gsc_mysql_affected_rows , 0},
{"mysql_store_result" , gsc_mysql_store_result , 0},
{"mysql_num_rows" , gsc_mysql_num_rows , 0},
{"mysql_num_fields" , gsc_mysql_num_fields , 0},
{"mysql_field_seek" , gsc_mysql_field_seek , 0},
{"mysql_fetch_field" , gsc_mysql_fetch_field , 0},
{"mysql_fetch_row" , gsc_mysql_fetch_row , 0},
{"mysql_free_result" , gsc_mysql_free_result , 0},
{"mysql_real_escape_string", gsc_mysql_real_escape_string, 0},
#endif
#if COMPILE_MEMORY == 1
{"memory_malloc" , gsc_memory_malloc , 0},
{"memory_free" , gsc_memory_free , 0},
{"memory_int_get", gsc_memory_int_get, 0},
{"memory_int_set", gsc_memory_int_set, 0},
{"memory_memset" , gsc_memory_memset , 0},
#endif
#if COMPILE_UTILS == 1
{"disableGlobalPlayerCollision", gsc_utils_disableGlobalPlayerCollision, 0},
{"getAscii" , gsc_utils_getAscii , 0},
{"system" , gsc_utils_system , 0},
{"file_link" , gsc_utils_file_link , 0},
{"file_unlink" , gsc_utils_file_unlink , 0},
{"file_exists" , gsc_utils_file_exists , 0},
{"FS_LoadDir" , gsc_utils_FS_LoadDir , 0},
{"getType" , gsc_utils_getType , 0},
{"stringToFloat" , gsc_utils_stringToFloat , 0},
{"rundll" , gsc_utils_rundll , 0},
{"RemoveCommand" , gsc_utils_RemoveCommand , 0},
#endif
#if COMPILE_TCC == 1
{"tcc_new" , gsc_tcc_new , 0},
{"tcc_add_include_path", gsc_tcc_add_include_path, 0},
{"tcc_add_file" , gsc_tcc_add_file , 0},
{"tcc_run" , gsc_tcc_run , 0},
{"tcc_delete" , gsc_tcc_delete , 0},
#endif
{NULL, NULL, 0}
};
List of new entity methods:
Scr_Method scriptMethods[] = {
{"printf", gsc_player_printf, 0}, // rather use sprintf() to re-use iprintlnbold() etc.?
#if COMPILE_PLAYER == 1
{"getStance" , gsc_player_stance_get , 0},
{"setVelocity" , gsc_player_velocity_set , 0},
{"addVelocity" , gsc_player_velocity_add , 0},
{"getVelocity" , gsc_player_velocity_get , 0},
{ "aimButtonPressed", gsc_player_button_ads , 0},
{ "leftButtonPressed", gsc_player_button_left , 0},
{ "rightButtonPressed", gsc_player_button_right , 0},
{ "forwardButtonPressed", gsc_player_button_forward , 0},
{ "backButtonPressed", gsc_player_button_back , 0},
{ "leanleftButtonPressed", gsc_player_button_leanleft , 0},
{"leanrightButtonPressed", gsc_player_button_leanright , 0},
{ "jumpButtonPressed", gsc_player_button_jump , 0},
{"getIP" , gsc_player_getip , 0},
{"getPing" , gsc_player_getping , 0},
{"getSpectatorClient" , gsc_player_spectatorclient_get, 0},
{"ClientCommand" , gsc_player_ClientCommand , 0},
{"getLastConnectTime" , gsc_player_getLastConnectTime , 0},
{"getLastMSG" , gsc_player_getLastMSG , 0},
{"setAlive" , gsc_entity_setalive , 0},
{"setBounds" , gsc_entity_setbounds , 0},
#endif
{NULL, NULL, 0}
};
When you update to this version, you need to clean up the old std-closer-wrapper mess (be happy about that! :D). Best is to rename the std-folder and just fix every "missing function" script-error one by one.
I hope every libcod developer is updating to this version, so we won't get separated by old/new version, so sharing code stays simple. :)
Questions / wishes etc. are all welcome.
Many regards,
kung foo man