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guiismiti
3rd January 2014, 01:55
Hello guys,

I'm gonna use this thread to post several mods I either created, editted or found interesting. A few might also be hard to find or are no longer available from other sources.

Enjoy.

guiismiti
3rd January 2014, 02:20
First mod is the adaptation I made for MeatBot, so it can be used in dedicated servers. I promised to post it, and here it is.
I wrote most of the functions except for the most important one, but I'm giving credits to the people who helped me here:
Dobriy from MODSonline;
kung foo man;
IzNoGod.

It has been in BETA for a week in my server.
I have also included 5 waypoint files that I made for custom maps (writting the file names to make it possible to find it through search engines):

gob_icestation_tdm.wp
mp_dustville_tdm.wp
mp_gob_rats_tdm.wp
mp_gob_subzero_tdm.wp
mp_vovel_tdm.wp


Notes:
The list of necessary configurations is in bot_config.cfg;
PB must be disabled.


Notes on how it works:
Once a player (not a bot) joins the game, the time limit set starts to count down;
Once the last player leaves the game, the time is set to infinite.
There is no score limit - the match cannot end if there are no players online to change the map;
When the match ends, there is no score table, only +3 seconds after the winning team announcement. Why? Because if there is only 1 player left and he decides to quit the game while the score table is being shown, there will be no one to execute the command to change the map, and players who join after this time will not execute the command. This used to crash my server very very often (5~10 times a day).


Possible changes (both untested):
1) You can set a score limit if you want. You will need to add some code to the loop that checks for players to set the time limit. Keep setting the score of the teams and bots to zero while there are no players connected;
2) You can set the score table to show up at the end of the match. Put the change map commands in a loop, so, it will execute the change map commands once a player joins the server. Not sure if it would work though, maybe the players would never stop reconnecting. Not sure, as I said, it's untested.


[DOWNLOAD] (https://sites.google.com/site/requiemcodmods/mods/zzz_mbot_v0.93_dedicated.rar)

guiismiti
3rd January 2014, 02:33
This is a camouflage for americans.
I felt the need to have it after I played some sniper games and came back to CoD. I wanted to stalk and camp as hidden as possible.
It's very simple, the only thing that changes is the color, not the shapes (would take ages for me change shapes).

Here are a few screenshots I took. May be hard to find, but there is an american soldier in each one of them:
581
582
583
584


[DOWNLOAD] (https://sites.google.com/site/requiemcodmods/mods/american_camo_skin.rar)

guiismiti
3rd January 2014, 02:55
This is a very simple countdown sounds mod I created.
Got the idea from the bomb countdown from Counter-Strike.

It gives a 30 and 20 seconds left warning and does a 10 to 1 seconds countdown in TDM, DM, CTF and HQ. For SD, it warns on 30 and 20 seconds until the explosion, and a countdown from 10 to 1. It stops the countdown if the bomb is defused.


[DOWNLOAD] (https://sites.google.com/site/requiemcodmods/mods/zzz_countdowns.iwd)

guiismiti
3rd January 2014, 03:04
This is a mod that has the real sound for most of the CoD2 weapons.
Author: SGT_Ckonmishra

I recommend it for SP only, since most sounds are quite loud.


[DOWNLOAD] (https://sites.google.com/site/requiemcodmods/mods/zzz_CKONsound.iwd)

guiismiti
3rd January 2014, 03:19
This is the Mod Of All Menus (MOAM).
A bit rare now, but quite useful.
Author: |IŠ|TopGun|Co (aka dark.TopGun, aka bbull17)


[DOWNLOAD] (https://sites.google.com/site/requiemcodmods/mods/modofallmenus.zip)

guiismiti
3rd January 2014, 03:23
This is a mod with 10 different cursors.
Author: PlusIce


[DOWNLOAD] (https://sites.google.com/site/requiemcodmods/mods/megacursormod.zip)

guiismiti
4th January 2014, 16:47
An optional no dust / no fog / no ambientplay mod.
This was my idea, but considering how simple it is, not sure if someone did this before.
A fast_restart is required for changes to take effect.

Necessary configuration:
mod_allow_fog
mod_allow_ambientfx
mod_allow_ambientplay


[DOWNLOAD] (https://sites.google.com/site/requiemcodmods/mods/zzz_opt_NoDustFogAP.iwd)