RobsoN
28th October 2013, 12:29
Hi, as in title, I want to give model angles relactive to ground. How to do that?
527
Tried with that code, but angles is same all time:
while(true)
{
vector = AnglesToForward( self.angles );
vector = maps\mp\_utility::vectorScale(vector, 54);
vector = self.origin + vector;
trace = bullettrace(vector + (0,0,100) ,vector + (0,0,-100000000), false, model);
model.origin = trace["position"];
model.angles = vectortoangles(trace["normal"]);
wait .1;
}
Regards,
RobsoN
527
Tried with that code, but angles is same all time:
while(true)
{
vector = AnglesToForward( self.angles );
vector = maps\mp\_utility::vectorScale(vector, 54);
vector = self.origin + vector;
trace = bullettrace(vector + (0,0,100) ,vector + (0,0,-100000000), false, model);
model.origin = trace["position"];
model.angles = vectortoangles(trace["normal"]);
wait .1;
}
Regards,
RobsoN