MeGaBooM
15th October 2013, 20:48
I made a map with mortars and a flying plane(stuka).i tried to add sounds but they doesn't work and idk the problem.
the .csv looks like this :
name,sequence,file,vol_min,vol_max,vol_m*od,pitch_ min,pitch_max,dist_min,dist_max*,channel,type,prob ability,loop,mastersla*ve,loadspec,subtitle,compre ssion,seconda*ryaliasname,volumefalloffcurve,start dela*y,speakermap,reverb,lfe percentage
stuka,,Stuka/stuka_planeby3b.wav,,,,,,100,800,auto,streamed,,,, mp_abc
#ambients,,,,,,,,,,,,,,, incoming_mortar,,Explosions/artillery_incoming01.wav,1,1,,1,1,5000,6000,auto,s treamed,,,,mp_abc,,,, explosion_ground,,Explosions/Mortar_dirt01.wav,1,1,,1,1,5000,6000,auto,streamed ,,,,mp_abc,,,,
(map called mp_abc cuz i didnt find a title yet xD)
the .csv looks like this :
name,sequence,file,vol_min,vol_max,vol_m*od,pitch_ min,pitch_max,dist_min,dist_max*,channel,type,prob ability,loop,mastersla*ve,loadspec,subtitle,compre ssion,seconda*ryaliasname,volumefalloffcurve,start dela*y,speakermap,reverb,lfe percentage
stuka,,Stuka/stuka_planeby3b.wav,,,,,,100,800,auto,streamed,,,, mp_abc
#ambients,,,,,,,,,,,,,,, incoming_mortar,,Explosions/artillery_incoming01.wav,1,1,,1,1,5000,6000,auto,s treamed,,,,mp_abc,,,, explosion_ground,,Explosions/Mortar_dirt01.wav,1,1,,1,1,5000,6000,auto,streamed ,,,,mp_abc,,,,
(map called mp_abc cuz i didnt find a title yet xD)