Loveboy
14th September 2013, 17:39
Hello Guys!
Here is a new Thread about Modelling.
I want to show you how you can make your own models in Call of Duty 2!
For that tutorial, you will need some specially programs.
1. CoD2 Mod Tools
Download link: http://www.gamefront.com/files/5010188
Install it, and you will get in your Call of Duty 2 path a new Folder "bin"
Do not install it, if you have already installed it.
2. Blender
Blender is a Modelling Program
Download: http://www.chip.de/downloads/Blender-32-Bit_12993220.html
If you can't Download Blender, then please find on google a Download which works.
Download it and install it ( Do not Install it if you have Blender already )
3. CoD Tools for Blender
You will need the CoD Tools for exporting CoD Models.
Download link: http://code.google.com/p/blender-cod/downloads/detail?name=Blender-CoD_Addon_v0.2.3_alpha2.zip
Set the ZIP-File in your Desktop.
4. WinRAR
Download: http://www.chip.de/downloads/WinRAR-64-Bit_37666786.html
If you can't download it form here, please find in google for an other Download link.
Install it, if you haven't got WinRAR and if you have it already, then don't install it again.
Now we can start!
As first you must have a Model.
You can find Models in some websites.
Example: http://tf3dm.com/
As example we will do this chair in CoD2
http://tf3dm.com/3d-model/chair-85457.html
Download it, you will get a .7z file, you have to put the .7z file in your Desktop.
If you open the lt6v8f2yxa-chair.7z file ( With WinRAR ), then you will see this files in it:
chair.mtl
chair.obj
chair_d.dds
chair_n.dds
Put the .mtl and .obj on your Desktop and the two .dds on your Call of Duty 2 Path.
As next you have to open Blender.
If you open Blender, it will looks so
436
If you see, there is a Block, with camera, we don't need it, so we delete it.
How you delete something:
1. Press A to select all ( A second time will unselect all )
2. Press X to Delete
3. Click on delete
Now you have nothing in your Blender
437
Now you have to install in Blender the CoD Tools.
1. Click on File -> User Preferences
Now it will open something.
At the top there stay "Add-Ons"
438
Click on it, then you are in Add-Ons.
As next, click down on "Install Add-On..."
439
Now you have to locate in your desktop, where the zip file is saved.
440
Now click on the .zip file.
Now click left on the > to show the details
Then click on the right the [] Button, to make a mark.
Then press on "Save As Default" to have it everytime.
441
As next we open our model on Blender.
Click on File -> Import -> Wavefront (.obj)
and locate it on your Desktop path to open the chair.obj and open it.
442
Now you can see your model ( it's now too small )
443
You see, its orange (selected all) , now we want only select the chair. Do a right click on the chair to have it as yellow.
we want to make it bigger, so we click left on the Object button
444
Now, you see there Scale: X,Y,Z is 1.000 (this is the normal size, but not for call of duty)
445
Now we write on X,Y,Z 20.
Now its 20 times more bigger. That should be normal for Call of Duty
446
As next we export the model to .XMODEL_EXPORT
Now, as we installed the CoD Tools for Blender, now we have .XMODEL_EXPORT and .XANIM_EXPORT
Now click on File -> Export -> COD Xmodel (.XMODEL_EXPORT)
Locate it to your Desktop and give it a name (look at the top, rename the untiltled.XMODEL_EXPORT to chair.XMODEL_EXPORT
Now click on Export XMODEL_EXPORT (right, at the top)
Now if you close Blender and look at your Desktop, you have get a file names "chair.XMODEL_EXPORT"
Now you have to open the chair.XMODEL_EXPORT file ( Editor or Wordpad ) and go down.
There, at the end will stay MATERIAL 0 "$default" "Lambert" "untitled"
447
rechange the $default to chair_material
448
The chair_material is the texture of the model.
You can close now chair.XMODEL_EXPORT and now do the chair.XMODEL_EXPORT in the path "C:\Program Files (x86)\Activision\Call of Duty 2\model_export\base_character"
Now open the assetmanager.exe (Call of Duty 2/bin) as admin.
449
Now go down in the list, and click on xmodel, give the name chair and then press on New entry, then on OK
450
type should be rigid
highLodDist should be 100000000
and filename: Click on [...], then locate it to you call of duty 2 path, then on model_export, then on base character, then click on chair.XMODEL_EXPORT
451
Then save it
How to save?
1. File -> Save as...
2. Filename: chair.gdt
3. Save
Then press at the top, PC Convert -> Current Asset only
Now you get a error: Can't find material [chair_material] ...
452
Now close the Black thing ( NOT ASSET MANAGER!!! )
Now go to the list back (Asset Manger) and click on material, name should be chair_material , then on New Entry, then on OK
Now should be surfaceType plaster, usage should be case.
Down ( Color map ), click there on [...] and locate it to your Call of Duty 2 path.
Click on chair_d.dds to open it.
453
Now click on File -> Save As... then locate to your Call of Duty 2 Path.
1. Filename: chair_material.gdt
2. Save
Now PC Convert -> Current Asset Only...
Now it will open again a black thing... It says no error.
454
Now we go back to the list, to xmodel, and click on chair.
Now we do again PC Convert -> Current Asset Only
and a black thing will open... ALL WORKS!!!
455
Now, open (as admin) your CoD2Radiant.exe (Call of Duty 2/bin) and you can put your model in your map.
right click -> misc -> model ... choose chair ... and there is it...
456
If there are still some errors or I have bad explained on a point, please reply and i will fix it!
Have fun to make Models :)
Here is a new Thread about Modelling.
I want to show you how you can make your own models in Call of Duty 2!
For that tutorial, you will need some specially programs.
1. CoD2 Mod Tools
Download link: http://www.gamefront.com/files/5010188
Install it, and you will get in your Call of Duty 2 path a new Folder "bin"
Do not install it, if you have already installed it.
2. Blender
Blender is a Modelling Program
Download: http://www.chip.de/downloads/Blender-32-Bit_12993220.html
If you can't Download Blender, then please find on google a Download which works.
Download it and install it ( Do not Install it if you have Blender already )
3. CoD Tools for Blender
You will need the CoD Tools for exporting CoD Models.
Download link: http://code.google.com/p/blender-cod/downloads/detail?name=Blender-CoD_Addon_v0.2.3_alpha2.zip
Set the ZIP-File in your Desktop.
4. WinRAR
Download: http://www.chip.de/downloads/WinRAR-64-Bit_37666786.html
If you can't download it form here, please find in google for an other Download link.
Install it, if you haven't got WinRAR and if you have it already, then don't install it again.
Now we can start!
As first you must have a Model.
You can find Models in some websites.
Example: http://tf3dm.com/
As example we will do this chair in CoD2
http://tf3dm.com/3d-model/chair-85457.html
Download it, you will get a .7z file, you have to put the .7z file in your Desktop.
If you open the lt6v8f2yxa-chair.7z file ( With WinRAR ), then you will see this files in it:
chair.mtl
chair.obj
chair_d.dds
chair_n.dds
Put the .mtl and .obj on your Desktop and the two .dds on your Call of Duty 2 Path.
As next you have to open Blender.
If you open Blender, it will looks so
436
If you see, there is a Block, with camera, we don't need it, so we delete it.
How you delete something:
1. Press A to select all ( A second time will unselect all )
2. Press X to Delete
3. Click on delete
Now you have nothing in your Blender
437
Now you have to install in Blender the CoD Tools.
1. Click on File -> User Preferences
Now it will open something.
At the top there stay "Add-Ons"
438
Click on it, then you are in Add-Ons.
As next, click down on "Install Add-On..."
439
Now you have to locate in your desktop, where the zip file is saved.
440
Now click on the .zip file.
Now click left on the > to show the details
Then click on the right the [] Button, to make a mark.
Then press on "Save As Default" to have it everytime.
441
As next we open our model on Blender.
Click on File -> Import -> Wavefront (.obj)
and locate it on your Desktop path to open the chair.obj and open it.
442
Now you can see your model ( it's now too small )
443
You see, its orange (selected all) , now we want only select the chair. Do a right click on the chair to have it as yellow.
we want to make it bigger, so we click left on the Object button
444
Now, you see there Scale: X,Y,Z is 1.000 (this is the normal size, but not for call of duty)
445
Now we write on X,Y,Z 20.
Now its 20 times more bigger. That should be normal for Call of Duty
446
As next we export the model to .XMODEL_EXPORT
Now, as we installed the CoD Tools for Blender, now we have .XMODEL_EXPORT and .XANIM_EXPORT
Now click on File -> Export -> COD Xmodel (.XMODEL_EXPORT)
Locate it to your Desktop and give it a name (look at the top, rename the untiltled.XMODEL_EXPORT to chair.XMODEL_EXPORT
Now click on Export XMODEL_EXPORT (right, at the top)
Now if you close Blender and look at your Desktop, you have get a file names "chair.XMODEL_EXPORT"
Now you have to open the chair.XMODEL_EXPORT file ( Editor or Wordpad ) and go down.
There, at the end will stay MATERIAL 0 "$default" "Lambert" "untitled"
447
rechange the $default to chair_material
448
The chair_material is the texture of the model.
You can close now chair.XMODEL_EXPORT and now do the chair.XMODEL_EXPORT in the path "C:\Program Files (x86)\Activision\Call of Duty 2\model_export\base_character"
Now open the assetmanager.exe (Call of Duty 2/bin) as admin.
449
Now go down in the list, and click on xmodel, give the name chair and then press on New entry, then on OK
450
type should be rigid
highLodDist should be 100000000
and filename: Click on [...], then locate it to you call of duty 2 path, then on model_export, then on base character, then click on chair.XMODEL_EXPORT
451
Then save it
How to save?
1. File -> Save as...
2. Filename: chair.gdt
3. Save
Then press at the top, PC Convert -> Current Asset only
Now you get a error: Can't find material [chair_material] ...
452
Now close the Black thing ( NOT ASSET MANAGER!!! )
Now go to the list back (Asset Manger) and click on material, name should be chair_material , then on New Entry, then on OK
Now should be surfaceType plaster, usage should be case.
Down ( Color map ), click there on [...] and locate it to your Call of Duty 2 path.
Click on chair_d.dds to open it.
453
Now click on File -> Save As... then locate to your Call of Duty 2 Path.
1. Filename: chair_material.gdt
2. Save
Now PC Convert -> Current Asset Only...
Now it will open again a black thing... It says no error.
454
Now we go back to the list, to xmodel, and click on chair.
Now we do again PC Convert -> Current Asset Only
and a black thing will open... ALL WORKS!!!
455
Now, open (as admin) your CoD2Radiant.exe (Call of Duty 2/bin) and you can put your model in your map.
right click -> misc -> model ... choose chair ... and there is it...
456
If there are still some errors or I have bad explained on a point, please reply and i will fix it!
Have fun to make Models :)