View Full Version : Material: alpha artifacts!
serthy
14th September 2013, 17:48
Hey all
I created a smooth 1024x32 gradient shader in gimp and converted it via assetmanager. However, the gradient isnt that smooth ingame...
I made a fullscreen menu and assigned the shader: you can clearly see the different alpha steps
434
assetmanager settings:
MaterialType: 2d
surfaceType: none
blendFunc: Blend
others as default
image (*.tga): 435
kung foo man
15th September 2013, 01:11
Can you try to export it in GIMP directly as DDS?
serthy
15th September 2013, 02:00
Yep, tried all tga and dds settings with almost every assetmanager setting, this from the screenshot in the first post is the best so far (tga: no compression or dds: BC3/DXT5)
dds settings in gimp:
457
iCore
15th September 2013, 10:59
I have saved with Photoshop, and it doesn't look that bad:
458
Still not perfect certainly, but I have made this picture with 1152 screen width, and it is still better than yours.
Have you tried with width 2048? That may help on it a bit I think.
serthy
15th September 2013, 12:41
yeah, your image is that what im looking for.
i guess its gimp's fault, or mine.
and yes i tried also 2024, still the same.
guess i have to get PS and do it there..
thanks for your reply!
other posts are still recommended ;)
iCore
17th September 2013, 13:09
No problem, I have uploaded it for you btw: sw_fade_right.dds (http://mezesmadzag.hu/sw_fade_right.dds)
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