PDA

View Full Version : Need some help :)



evil.Assasin
13th September 2013, 11:21
Hello killtube members :) Thats my first post here..I am also a new modder so i would like some guidance..So my question is how can i put new weapons in CoD2. I am making a "zombie" mod (god makes it ) and i want to use some weapons i found online and from another mod (permission granted). So i made the tabs for each weapon category (Assault etc.) many thanks to Ni3ls and i made the weapon buttons and showDvars so they will appear in the tab i choose..I precached the weapons in weapons.gsc but i still cant select them..Here is my weapons.gsc you can get it here

http://speedy.sh/gFWcd/weapons.gsc

Note 1: Keep in mind that all models included (xmodel, xmodelparts, xmodelsurfs, materials, weapons/mp files etc)
Note 2: If you think that the problem is on an other file then just tell me to upload it
Note 3: I can still select default weapons like springfield or ppsh (after i precached it for americans)
Note 4: Menu covers only the american team i made a mistake precaching them on british team..but i might use it later!

evil.Assasin
13th September 2013, 11:21
#include maps\mp\_utility;

init()
{
switch(game["allies"])
{
case "american":
precacheItem("frag_grenade_american_mp");
precacheItem("smoke_grenade_american_mp");
precacheItem("colt_mp");
precacheItem("m1carbine_mp");
precacheItem("m1garand_mp");
precacheItem("thompson_mp");
precacheItem("bar_mp");
precacheItem("springfield_mp");
precacheItem("greasegun_mp");
precacheItem("shotgun_mp");
precacheItem("ak47_mp");
precacheItem("ak74_mp");
precacheItem("ar10snip_mp");
precacheItem("aug_mp");
precacheItem("awp_mp");
precacheItem("benneli_mp");
precacheItem("dragunov_mp");
precacheItem("famas_mp");
precacheItem("m249_mp");
precacheItem("m4a1_mp");
precacheItem("m60_mp");
precacheItem("mac_mp");
precacheItem("mp5_mp");
precacheItem("p90_mp");
precacheItem("ppsh_mp");
precacheItem("spas12_mp");
precacheItem("tmp_mp");
precacheItem("uzi_mp");
precacheItem("sten_mp");
//precacheItem("30cal_mp");
//precacheItem("M9_Bazooka");
break;

case "british":
precacheItem("frag_grenade_british_mp");
precacheItem("smoke_grenade_british_mp");
precacheItem("webley_mp");
precacheItem("enfield_mp");
precacheItem("sten_mp");
precacheItem("bren_mp");
precacheItem("enfield_scope_mp");
precacheItem("m1garand_mp");
precacheItem("thompson_mp");
precacheItem("shotgun_mp");
precacheItem("ak47_mp");
precacheItem("ak74_mp");
precacheItem("ar10snip_mp");
precacheItem("aug_mp");
precacheItem("awp_mp");
precacheItem("benneli_mp");
precacheItem("dragunov_mp");
precacheItem("famas_mp");
precacheItem("m249_mp");
precacheItem("m4a1_mp");
precacheItem("m60_mp");
precacheItem("mac_mp");
precacheItem("mp5_mp");
precacheItem("p90_mp");
precacheItem("ppsh_mp");
precacheItem("spas12_mp");
precacheItem("tmp_mp");
precacheItem("uzi_mp");

//precacheItem("30cal_mp");
//precacheItem("M9_Bazooka");
break;

case "russian":
precacheItem("frag_grenade_russian_mp");
precacheItem("smoke_grenade_russian_mp");
precacheItem("TT30_mp");
precacheItem("mosin_nagant_mp");
precacheItem("SVT40_mp");
precacheItem("PPS42_mp");
precacheItem("ppsh_mp");
precacheItem("mosin_nagant_sniper_mp");
precacheItem("shotgun_mp");
//precacheItem("dp28_mp");
//precacheItem("M9_Bazooka");
break;
}

precacheItem("frag_grenade_german_mp");
precacheItem("smoke_grenade_german_mp");
precacheItem("luger_mp");
precacheItem("kar98k_mp");
precacheItem("g43_mp");
precacheItem("mp40_mp");
precacheItem("mp44_mp");
precacheItem("kar98k_sniper_mp");
precacheItem("shotgun_mp");
precacheItem("ak47_mp");
precacheItem("ak74_mp");
precacheItem("ar10snip_mp");
precacheItem("aug_mp");
precacheItem("awp_mp");
precacheItem("benneli_mp");
precacheItem("dragunov_mp");
precacheItem("famas_mp");
precacheItem("m249_mp");
precacheItem("m4a1_mp");
precacheItem("m60_mp");
precacheItem("mac_mp");
precacheItem("mp5_mp");
precacheItem("p90_mp");
precacheItem("ppsh_mp");
precacheItem("spas12_mp");
precacheItem("tmp_mp");
precacheItem("uzi_mp");
//precacheItem("dp28_mp");
//precacheItem("panzerfaust_mp");
//precacheItem("panzerschreck_mp");

precacheItem("binoculars_mp");

level.weaponnames = [];
level.weaponnames[0] = "greasegun_mp";
level.weaponnames[1] = "m1carbine_mp";
level.weaponnames[2] = "m1garand_mp";
level.weaponnames[3] = "springfield_mp";
level.weaponnames[4] = "thompson_mp";
level.weaponnames[5] = "bar_mp";
level.weaponnames[6] = "sten_mp";
level.weaponnames[7] = "enfield_mp";
level.weaponnames[8] = "enfield_scope_mp";
level.weaponnames[9] = "bren_mp";
level.weaponnames[10] = "PPS42_mp";
level.weaponnames[11] = "mosin_nagant_mp";
level.weaponnames[12] = "SVT40_mp";
level.weaponnames[13] = "mosin_nagant_sniper_mp";
level.weaponnames[14] = "ppsh_mp";
level.weaponnames[15] = "mp40_mp";
level.weaponnames[16] = "kar98k_mp";
level.weaponnames[17] = "g43_mp";
level.weaponnames[18] = "kar98k_sniper_mp";
level.weaponnames[19] = "mp44_mp";
level.weaponnames[20] = "shotgun_mp";
level.weaponnames[21] = "ak47_mp";
level.weaponnames[22] = "ak74_mp";
level.weaponnames[23] = "ar10snip_mp";
level.weaponnames[24] = "aug_mp";
level.weaponnames[25] = "awp_mp";
level.weaponnames[26] = "benneli_mp";
level.weaponnames[27] = "dragunov_mp";
level.weaponnames[28] = "famas_mp";
level.weaponnames[29] = "m249_mp";
level.weaponnames[30] = "m4a1_mp";
level.weaponnames[31] = "m60_mp";
level.weaponnames[32] = "mac_mp";
level.weaponnames[33] = "mp5_mp";
level.weaponnames[34] = "p90_mp";
level.weaponnames[35] = "spas12_mp";
level.weaponnames[36] = "tmp_mp";
level.weaponnames[37] = "uzi_mp";
level.weaponnames[38] = "fraggrenade";
level.weaponnames[39] = "smokegrenade";

level.weapons = [];
level.weapons["greasegun_mp"] = spawnstruct();
level.weapons["greasegun_mp"].server_allowcvar = "scr_allow_greasegun";
level.weapons["greasegun_mp"].client_allowcvar = "ui_allow_greasegun";
level.weapons["greasegun_mp"].allow_default = 1;

level.weapons["m1carbine_mp"] = spawnstruct();
level.weapons["m1carbine_mp"].server_allowcvar = "scr_allow_m1carbine";
level.weapons["m1carbine_mp"].client_allowcvar = "ui_allow_m1carbine";
level.weapons["m1carbine_mp"].allow_default = 1;

level.weapons["m1garand_mp"] = spawnstruct();
level.weapons["m1garand_mp"].server_allowcvar = "scr_allow_m1garand";
level.weapons["m1garand_mp"].client_allowcvar = "ui_allow_m1garand";
level.weapons["m1garand_mp"].allow_default = 1;

level.weapons["springfield_mp"] = spawnstruct();
level.weapons["springfield_mp"].server_allowcvar = "scr_allow_springfield";
level.weapons["springfield_mp"].client_allowcvar = "ui_allow_springfield";
level.weapons["springfield_mp"].allow_default = 1;

level.weapons["thompson_mp"] = spawnstruct();
level.weapons["thompson_mp"].server_allowcvar = "scr_allow_thompson";
level.weapons["thompson_mp"].client_allowcvar = "ui_allow_thompson";
level.weapons["thompson_mp"].allow_default = 1;

level.weapons["bar_mp"] = spawnstruct();
level.weapons["bar_mp"].server_allowcvar = "scr_allow_bar";
level.weapons["bar_mp"].client_allowcvar = "ui_allow_bar";
level.weapons["bar_mp"].allow_default = 1;

level.weapons["sten_mp"] = spawnstruct();
level.weapons["sten_mp"].server_allowcvar = "scr_allow_sten";
level.weapons["sten_mp"].client_allowcvar = "ui_allow_sten";
level.weapons["sten_mp"].allow_default = 1;

level.weapons["enfield_mp"] = spawnstruct();
level.weapons["enfield_mp"].server_allowcvar = "scr_allow_enfield";
level.weapons["enfield_mp"].client_allowcvar = "ui_allow_enfield";
level.weapons["enfield_mp"].allow_default = 1;

level.weapons["enfield_scope_mp"] = spawnstruct();
level.weapons["enfield_scope_mp"].server_allowcvar = "scr_allow_enfieldsniper";
level.weapons["enfield_scope_mp"].client_allowcvar = "ui_allow_enfieldsniper";
level.weapons["enfield_scope_mp"].allow_default = 1;

level.weapons["bren_mp"] = spawnstruct();
level.weapons["bren_mp"].server_allowcvar = "scr_allow_bren";
level.weapons["bren_mp"].client_allowcvar = "ui_allow_bren";
level.weapons["bren_mp"].allow_default = 1;

level.weapons["PPS42_mp"] = spawnstruct();
level.weapons["PPS42_mp"].server_allowcvar = "scr_allow_pps42";
level.weapons["PPS42_mp"].client_allowcvar = "ui_allow_pps42";
level.weapons["PPS42_mp"].allow_default = 1;

level.weapons["mosin_nagant_mp"] = spawnstruct();
level.weapons["mosin_nagant_mp"].server_allowcvar = "scr_allow_nagant";
level.weapons["mosin_nagant_mp"].client_allowcvar = "ui_allow_nagant";
level.weapons["mosin_nagant_mp"].allow_default = 1;

level.weapons["SVT40_mp"] = spawnstruct();
level.weapons["SVT40_mp"].server_allowcvar = "scr_allow_svt40";
level.weapons["SVT40_mp"].client_allowcvar = "ui_allow_svt40";
level.weapons["SVT40_mp"].allow_default = 1;

level.weapons["mosin_nagant_sniper_mp"] = spawnstruct();
level.weapons["mosin_nagant_sniper_mp"].server_allowcvar = "scr_allow_nagantsniper";
level.weapons["mosin_nagant_sniper_mp"].client_allowcvar = "ui_allow_nagantsniper";
level.weapons["mosin_nagant_sniper_mp"].allow_default = 1;

level.weapons["ppsh_mp"] = spawnstruct();
level.weapons["ppsh_mp"].server_allowcvar = "scr_allow_ppsh";
level.weapons["ppsh_mp"].client_allowcvar = "ui_allow_ppsh";
level.weapons["ppsh_mp"].allow_default = 1;

level.weapons["mp40_mp"] = spawnstruct();
level.weapons["mp40_mp"].server_allowcvar = "scr_allow_mp40";
level.weapons["mp40_mp"].client_allowcvar = "ui_allow_mp40";
level.weapons["mp40_mp"].allow_default = 1;

level.weapons["kar98k_mp"] = spawnstruct();
level.weapons["kar98k_mp"].server_allowcvar = "scr_allow_kar98k";
level.weapons["kar98k_mp"].client_allowcvar = "ui_allow_kar98k";
level.weapons["kar98k_mp"].allow_default = 1;

level.weapons["g43_mp"] = spawnstruct();
level.weapons["g43_mp"].server_allowcvar = "scr_allow_g43";
level.weapons["g43_mp"].client_allowcvar = "ui_allow_g43";
level.weapons["g43_mp"].allow_default = 1;

level.weapons["kar98k_sniper_mp"] = spawnstruct();
level.weapons["kar98k_sniper_mp"].server_allowcvar = "scr_allow_kar98ksniper";
level.weapons["kar98k_sniper_mp"].client_allowcvar = "ui_allow_kar98ksniper";
level.weapons["kar98k_sniper_mp"].allow_default = 1;

level.weapons["mp44_mp"] = spawnstruct();
level.weapons["mp44_mp"].server_allowcvar = "scr_allow_mp44";
level.weapons["mp44_mp"].client_allowcvar = "ui_allow_mp44";
level.weapons["mp44_mp"].allow_default = 1;

level.weapons["ak47_mp"] = spawnstruct();
level.weapons["ak47_mp"].server_allowcvar = "scr_allow_ak47";
level.weapons["ak47_mp"].client_allowcvar = "ui_allow_ak47";
level.weapons["ak47_mp"].allow_default = 1;

level.weapons["ak74_mp"] = spawnstruct();
level.weapons["ak74_mp"].server_allowcvar = "scr_allow_ak74";
level.weapons["ak47_mp"].client_allowcvar = "ui_allow_ak74";
level.weapons["ak47_mp"].allow_default = 1;

level.weapons["ar10snip_mp"] = spawnstruct();
level.weapons["ar10snip_mp"].server_allowcvar = "scr_allow_ar10snip";
level.weapons["ar10snip_mp"].client_allowcvar = "ui_allow_ar10snip";
level.weapons["ar10snip_mp"].allow_default = 1;

level.weapons["aug_mp"] = spawnstruct();
level.weapons["aug_mp"].server_allowcvar = "scr_allow_aug";
level.weapons["aug_mp"].client_allowcvar = "ui_allow_aug";
level.weapons["aug_mp"].allow_default = 1;

level.weapons["awp_mp"] = spawnstruct();
level.weapons["awp_mp"].server_allowcvar = "scr_allow_awp";
level.weapons["awp_mp"].client_allowcvar = "ui_allow_awp";
level.weapons["awp_mp"].allow_default = 1;

level.weapons["benneli_mp"] = spawnstruct();
level.weapons["benneli_mp"].server_allowcvar = "scr_allow_benneli";
level.weapons["benneli_mp"].client_allowcvar = "ui_allow_benneli";
level.weapons["benneli_mp"].allow_default = 1;

level.weapons["dragunov_mp"] = spawnstruct();
level.weapons["dragunov_mp"].server_allowcvar = "scr_allow_dragunov";
level.weapons["dragunov_mp"].client_allowcvar = "ui_allow_dragunov";
level.weapons["dragunov_mp"].allow_default = 1;

level.weapons["famas_mp"] = spawnstruct();
level.weapons["famas_mp"].server_allowcvar = "scr_allow_famas";
level.weapons["famas_mp"].client_allowcvar = "ui_allow_famas";
level.weapons["famas_mp"].allow_default = 1;

level.weapons["m249_mp"] = spawnstruct();
level.weapons["m249_mp"].server_allowcvar = "scr_allow_m249";
level.weapons["m249_mp"].client_allowcvar = "ui_allow_m249";
level.weapons["m249_mp"].allow_default = 1;

level.weapons["m4a1_mp"] = spawnstruct();
level.weapons["m4a1_mp"].server_allowcvar = "scr_allow_m4a1";
level.weapons["m4a1_mp"].client_allowcvar = "ui_allow_m4a1";
level.weapons["m4a1_mp"].allow_default = 1;

level.weapons["m60_mp"] = spawnstruct();
level.weapons["m60_mp"].server_allowcvar = "scr_allow_m60";
level.weapons["m60_mp"].client_allowcvar = "ui_allow_m60";
level.weapons["m60_mp"].allow_default = 1;

level.weapons["mac_mp"] = spawnstruct();
level.weapons["mac_mp"].server_allowcvar = "scr_allow_mac";
level.weapons["mac_mp"].client_allowcvar = "ui_allow_mac";
level.weapons["mac_mp"].allow_default = 1;

level.weapons["mp5_mp"] = spawnstruct();
level.weapons["mp5_mp"].server_allowcvar = "scr_allow_mp5";
level.weapons["mp5_mp"].client_allowcvar = "ui_allow_mp5";
level.weapons["mp5_mp"].allow_default = 1;

level.weapons["p90_mp"] = spawnstruct();
level.weapons["p90_mp"].server_allowcvar = "scr_allow_p90";
level.weapons["p90_mp"].client_allowcvar = "ui_allow_p90";
level.weapons["p90_mp"].allow_default = 1;

level.weapons["spas12_mp"] = spawnstruct();
level.weapons["spas12_mp"].server_allowcvar = "scr_allow_spas12";
level.weapons["spas12_mp"].client_allowcvar = "ui_allow_spas12";
level.weapons["spas12_mp"].allow_default = 1;

level.weapons["springfieldmode_mp"] = spawnstruct();
level.weapons["springfieldmode_mp"].server_allowcvar = "scr_allow_springfieldmode";
level.weapons["springfieldmode_mp"].client_allowcvar = "ui_allow_springfieldmode";
level.weapons["springfieldmode_mp"].allow_default = 1;

level.weapons["tmp_mp"] = spawnstruct();
level.weapons["tmp_mp"].server_allowcvar = "scr_allow_tmp";
level.weapons["tmp_mp"].client_allowcvar = "ui_allow_tmp";
level.weapons["tmp_mp"].allow_default = 1;

level.weapons["uzi_mp"] = spawnstruct();
level.weapons["uzi_mp"].server_allowcvar = "scr_allow_uzi";
level.weapons["uzi_mp"].client_allowcvar = "ui_allow_uzi";
level.weapons["uzi_mp"].allow_default = 1;

level.weapons["shotgun_mp"] = spawnstruct();
level.weapons["shotgun_mp"].server_allowcvar = "scr_allow_shotgun";
level.weapons["shotgun_mp"].client_allowcvar = "ui_allow_shotgun";
level.weapons["shotgun_mp"].allow_default = 1;

level.weapons["fraggrenade"] = spawnstruct();
level.weapons["fraggrenade"].server_allowcvar = "scr_allow_fraggrenades";
level.weapons["fraggrenade"].client_allowcvar = "ui_allow_fraggrenades";
level.weapons["fraggrenade"].allow_default = 1;

level.weapons["smokegrenade"] = spawnstruct();
level.weapons["smokegrenade"].server_allowcvar = "scr_allow_smokegrenades";
level.weapons["smokegrenade"].client_allowcvar = "ui_allow_smokegrenades";
level.weapons["smokegrenade"].allow_default = 1;

for(i = 0; i < level.weaponnames.size; i++)
{
weaponname = level.weaponnames[i];

if(getCvar(level.weapons[weaponname].server_allowcvar) == "")
{
level.weapons[weaponname].allow = level.weapons[weaponname].allow_default;
setCvar(level.weapons[weaponname].server_allowcvar, level.weapons[weaponname].allow);
}
else
level.weapons[weaponname].allow = getCvarInt(level.weapons[weaponname].server_allowcvar);
}

level thread deleteRestrictedWeapons();
level thread onPlayerConnect();

for(;;)
{
updateAllowed();
wait 5;
}
}

onPlayerConnect()
{
for(;;)
{
level waittill("connecting", player);

player.usedweapons = false;

player thread updateAllAllowedSingleClient();
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
self endon("disconnect");

for(;;)
{
self waittill("spawned_player");

self thread watchWeaponUsage();
}
}

deleteRestrictedWeapons()
{
for(i = 0; i < level.weaponnames.size; i++)
{
weaponname = level.weaponnames[i];

//if(level.weapons[weaponname].allow != 1)
//deletePlacedEntity(level.weapons[weaponname].radiant_name);
}

// Need to not automatically give these to players if I allow restricting them
// colt_mp
// webley_mp
// TT30_mp
// luger_mp
// fraggrenade_mp
// mk1britishfrag_mp
// rgd-33russianfrag_mp
// stielhandgranate_mp
}

givePistol()
{
weapon2 = self getweaponslotweapon("primaryb");
if(weapon2 == "none")
{
if(self.pers["team"] == "allies")
{
switch(game["allies"])
{
case "american":
pistoltype = "colt_mp";
break;

case "british":
pistoltype = "webley_mp";
break;

default:
assert(game["allies"] == "russian");
pistoltype = "TT30_mp";
break;
}
}
else
{
assert(self.pers["team"] == "axis");
switch(game["axis"])
{
default:
assert(game["axis"] == "german");
pistoltype = "luger_mp";
break;
}
}

self takeWeapon("colt_mp");
self takeWeapon("webley_mp");
self takeWeapon("TT30_mp");
self takeWeapon("luger_mp");

//self giveWeapon(pistoltype);
self setWeaponSlotWeapon("primaryb", pistoltype);
self giveMaxAmmo(pistoltype);
}
}

giveGrenades()
{
if(self.pers["team"] == "allies")
{
switch(game["allies"])
{
case "american":
grenadetype = "frag_grenade_american_mp";
smokegrenadetype = "smoke_grenade_american_mp";
break;

case "british":
grenadetype = "frag_grenade_british_mp";
smokegrenadetype = "smoke_grenade_british_mp";
break;

default:
assert(game["allies"] == "russian");
grenadetype = "frag_grenade_russian_mp";
smokegrenadetype = "smoke_grenade_russian_mp";
break;
}
}
else
{
assert(self.pers["team"] == "axis");
switch(game["axis"])
{
default:
assert(game["axis"] == "german");
grenadetype = "frag_grenade_german_mp";
smokegrenadetype = "smoke_grenade_german_mp";
break;
}
}

self takeWeapon("frag_grenade_american_mp");
self takeWeapon("frag_grenade_british_mp");
self takeWeapon("frag_grenade_russian_mp");
self takeWeapon("frag_grenade_german_mp");
self takeWeapon("smoke_grenade_american_mp");
self takeWeapon("smoke_grenade_british_mp");
self takeWeapon("smoke_grenade_russian_mp");
self takeWeapon("smoke_grenade_german_mp");

if(getcvarint("scr_allow_fraggrenades"))
{
fraggrenadecount = getWeaponBasedGrenadeCount(self.pers["weapon"]);
if(fraggrenadecount)
{
self giveWeapon(grenadetype);
self setWeaponClipAmmo(grenadetype, fraggrenadecount);
}
}

if(getcvarint("scr_allow_smokegrenades"))
{
smokegrenadecount = getWeaponBasedSmokeGrenadeCount(self.pers["weapon"]);
if(smokegrenadecount)
{
self giveWeapon(smokegrenadetype);
self setWeaponClipAmmo(smokegrenadetype, smokegrenadecount);
}
}

self switchtooffhand(grenadetype);
}

giveBinoculars()
{
self giveWeapon("binoculars_mp");
}

dropWeapon()
{
current = self getcurrentweapon();
if(current != "none")
{
weapon1 = self getweaponslotweapon("primary");
weapon2 = self getweaponslotweapon("primaryb");

if(current == weapon1)
currentslot = "primary";
else
{
assert(current == weapon2);
currentslot = "primaryb";
}

clipsize = self getweaponslotclipammo(currentslot);
reservesize = self getweaponslotammo(currentslot);

if(clipsize || reservesize)
self dropItem(current);
}
}

dropOffhand()
{
current = self getcurrentoffhand();
if(current != "none")
{
ammosize = self getammocount(current);

if(ammosize)
self dropItem(current);
}
}

getWeaponBasedGrenadeCount(weapon)
{
switch(weapon)
{
case "springfield_mp":
case "enfield_scope_mp":
case "mosin_nagant_sniper_mp":
case "kar98k_sniper_mp":
case "enfield_mp":
case "mosin_nagant_mp":
case "kar98k_mp":
return 3;
case "m1carbine_mp":
case "m1garand_mp":
case "SVT40_mp":
case "g43_mp":
case "bar_mp":
case "bren_mp":
case "mp44_mp":
case "ak47_mp":
case "ak74_mp":
case "ar10snip_mp":
case "aug_mp":
case "awp_mp":
case "benneli_mp":
case "dragunov_mp":
case "famas_mp":
case "m249_mp":
case "m4a1_mp":
case "m60_mp":
case "mac_mp":
case "mp5_mp":
case "p90_mp":
case "spas12_mp":
case "tmp_mp":
case "uzi_mp":
return 2;
default:
case "thompson_mp":
case "sten_mp":
case "ppsh_mp":
case "mp40_mp":
case "PPS42_mp":
case "shotgun_mp":
case "greasegun_mp":
return 1;
}
}

getWeaponBasedSmokeGrenadeCount(weapon)
{
switch(weapon)
{
case "thompson_mp":
case "sten_mp":
case "ppsh_mp":
case "mp40_mp":
case "PPS42_mp":
case "shotgun_mp":
case "greasegun_mp":
case "ak47_mp":
case "ak74_mp":
case "ar10snip_mp":
case "aug_mp":
case "awp_mp":
case "benneli_mp":
case "dragunov_mp":
case "famas_mp":
case "m249_mp":
case "m4a1_mp":
case "m60_mp":
case "mac_mp":
case "mp5_mp":
case "p90_mp":
case "spas12_mp":
case "tmp_mp":
case "uzi_mp":
return 1;
case "m1carbine_mp":
case "m1garand_mp":
case "enfield_mp":
case "mosin_nagant_mp":
case "SVT40_mp":
case "kar98k_mp":
case "g43_mp":
case "bar_mp":
case "bren_mp":
case "mp44_mp":
case "springfield_mp":
case "enfield_scope_mp":
case "mosin_nagant_sniper_mp":
case "kar98k_sniper_mp":
default:
return 0;
}
}

getFragGrenadeCount()
{
if(self.pers["team"] == "allies")
grenadetype = "frag_grenade_" + game["allies"] + "_mp";
else
{
assert(self.pers["team"] == "axis");
grenadetype = "frag_grenade_" + game["axis"] + "_mp";
}

count = self getammocount(grenadetype);
return count;
}

getSmokeGrenadeCount()
{
if(self.pers["team"] == "allies")
grenadetype = "smoke_grenade_" + game["allies"] + "_mp";
else
{
assert(self.pers["team"] == "axis");
grenadetype = "smoke_grenade_" + game["axis"] + "_mp";
}

count = self getammocount(grenadetype);
return count;
}

isPistol(weapon)
{
switch(weapon)
{
case "colt_mp":
case "webley_mp":
case "luger_mp":
case "TT30_mp":
return true;
default:
return false;
}
}

isMainWeapon(weapon)
{
// Include any main weapons that can be picked up

switch(weapon)
{
case "greasegun_mp":
case "m1carbine_mp":
case "m1garand_mp":
case "thompson_mp":
case "bar_mp":
case "springfield_mp":
case "sten_mp":
case "enfield_mp":
case "bren_mp":
case "enfield_scope_mp":
case "mosin_nagant_mp":
case "SVT40_mp":
case "PPS42_mp":
case "ppsh_mp":
case "mosin_nagant_sniper_mp":
case "kar98k_mp":
case "g43_mp":
case "mp40_mp":
case "mp44_mp":
case "kar98k_sniper_mp":
case "shotgun_mp":
case "ak47_mp":
case "ak74_mp":
case "ar10snip_mp":
case "aug_mp":
case "awp_mp":
case "benneli_mp":
case "dragunov_mp":
case "famas_mp":
case "m249_mp":
case "m4a1_mp":
case "m60_mp":
case "mac_mp":
case "mp5_mp":
case "p90_mp":
case "spas12_mp":
case "tmp_mp":
case "uzi_mp":
return true;
default:
return false;
}
}

restrictWeaponByServerCvars(response)
{
switch(response)
{
// American
case "m1carbine_mp":
if(!getcvarint("scr_allow_m1carbine"))
{
//self iprintln(&"MP_M1A1_CARBINE_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "m1garand_mp":
if(!getcvarint("scr_allow_m1garand"))
{
//self iprintln(&"MP_M1_GARAND_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "thompson_mp":
if(!getcvarint("scr_allow_thompson"))
{
//self iprintln(&"MP_THOMPSON_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "bar_mp":
if(!getcvarint("scr_allow_bar"))
{
//self iprintln(&"MP_BAR_IS_A_RESTRICTED_WEAPON");
response = "restricted";
}
break;

case "springfield_mp":
if(!getcvarint("scr_allow_springfield"))
{
//self iprintln(&"MP_SPRINGFIELD_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "greasegun_mp":
if(!getcvarint("scr_allow_greasegun"))
{
//self iprintln(&"MP_GREASEGUN_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "shotgun_mp":
if(!getcvarint("scr_allow_shotgun"))
{
//self iprintln(&"MP_SHOTGUN_IS_A_RESTRICTED");
response = "restricted";
}
break;

// British
case "enfield_mp":
if(!getcvarint("scr_allow_enfield"))
{
//self iprintln(&"MP_LEEENFIELD_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "sten_mp":
if(!getcvarint("scr_allow_sten"))
{
//self iprintln(&"MP_STEN_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "bren_mp":
if(!getcvarint("scr_allow_bren"))
{
//self iprintln(&"MP_BREN_LMG_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "enfield_scope_mp":
if(!getcvarint("scr_allow_enfieldsniper"))
{
//self iprintln(&"MP_BREN_LMG_IS_A_RESTRICTED");
response = "restricted";
}
break;

// Russian
case "mosin_nagant_mp":
if(!getcvarint("scr_allow_nagant"))
{
//self iprintln(&"MP_MOSINNAGANT_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "SVT40_mp":
if(!getcvarint("scr_allow_svt40"))
{
//self iprintln(&"MP_MOSINNAGANT_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "PPS42_mp":
if(!getcvarint("scr_allow_pps42"))
{
//self iprintln(&"MP_PPSH_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "ppsh_mp":
if(!getcvarint("scr_allow_ppsh"))
{
//self iprintln(&"MP_PPSH_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "mosin_nagant_sniper_mp":
if(!getcvarint("scr_allow_nagantsniper"))
{
//self iprintln(&"MP_SCOPED_MOSINNAGANT_IS");
response = "restricted";
}
break;

// German
case "kar98k_mp":
if(!getcvarint("scr_allow_kar98k"))
{
//self iprintln(&"MP_KAR98K_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "g43_mp":
if(!getcvarint("scr_allow_g43"))
{
//self iprintln(&"MP_KAR98K_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "mp40_mp":
if(!getcvarint("scr_allow_mp40"))
{
//self iprintln(&"MP_MP40_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "mp44_mp":
if(!getcvarint("scr_allow_mp44"))
{
//self iprintln(&"MP_MP44_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "kar98k_sniper_mp":
if(!getcvarint("scr_allow_kar98ksniper"))
{
//self iprintln(&"MP_SCOPED_KAR98K_IS_A_RESTRICTED");
response = "restricted";
}
break;

case "fraggrenade":
if(!getcvarint("scr_allow_fraggrenades"))
{
//self iprintln("Frag grenades are restricted");
response = "restricted";
}
break;

case "smokegrenade":
if(!getcvarint("scr_allow_smokegrenades"))
{
//self iprintln("Smoke grenades are restricted");
response = "restricted";
}
break;

default:
//self iprintln(&"MP_UNKNOWN_WEAPON_SELECTED");
response = "restricted";
break;
}

return response;
}

// TODO: This doesn't handle offhands
watchWeaponUsage()
{
self endon("spawned_player");
self endon("disconnect");

self.usedweapons = false;

while(self attackButtonPressed())
wait .05;

while(!(self attackButtonPressed()))
wait .05;

self.usedweapons = true;
}

getWeaponName(weapon)
{
switch(weapon)
{
// American
case "m1carbine_mp":
weaponname = &"WEAPON_M1A1CARBINE";
break;

case "m1garand_mp":
weaponname = &"WEAPON_M1GARAND";
break;

case "thompson_mp":
weaponname = &"WEAPON_THOMPSON";
break;

case "bar_mp":
weaponname = &"WEAPON_BAR";
break;

case "springfield_mp":
weaponname = &"WEAPON_SPRINGFIELD";
break;

case "greasegun_mp":
weaponname = &"WEAPON_GREASEGUN";
break;

case "shotgun_mp":
weaponname = &"WEAPON_SHOTGUN";
break;

// case "30cal_mp":
// weaponname = &"PI_WEAPON_MP_30CAL";
// break;

// case "M9_Bazooka":
// weaponname = &"PI_WEAPON_MP_BAZOOKA";
// break;

// British
case "enfield_mp":
weaponname = &"WEAPON_LEEENFIELD";
break;

case "sten_mp":
weaponname = &"WEAPON_STEN";
break;

case "bren_mp":
weaponname = &"WEAPON_BREN";
break;

case "enfield_scope_mp":
weaponname = &"WEAPON_SCOPEDLEEENFIELD";
break;

// Russian
case "mosin_nagant_mp":
weaponname = &"WEAPON_MOSINNAGANT";
break;

case "SVT40_mp":
weaponname = &"WEAPON_SVT40";
break;

case "PPS42_mp":
weaponname = &"WEAPON_PPS42";
break;

case "ppsh_mp":
weaponname = &"WEAPON_PPSH";
break;

case "mosin_nagant_sniper_mp":
weaponname = &"WEAPON_SCOPEDMOSINNAGANT";
break;

//German
case "kar98k_mp":
weaponname = &"WEAPON_KAR98K";
break;

case "g43_mp":
weaponname = &"WEAPON_G43";
break;

case "mp40_mp":
weaponname = &"WEAPON_MP40";
break;

case "mp44_mp":
weaponname = &"WEAPON_MP44";
break;

case "kar98k_sniper_mp":
weaponname = &"WEAPON_SCOPEDKAR98K";
break;

// case "panzerfaust_mp":
// weaponname = &"WEAPON_PANZERFAUST";
// break;
//
// case "panzerschreck_mp":
// weaponname = &"PI_WEAPON_MP_PANZERSCHRECK";
// break;
//
// case "dp28_mp":
// weaponname = &"PI_WEAPON_MP_DP28";
// break;

default:
weaponname = &"WEAPON_UNKNOWNWEAPON";
break;
}

return weaponname;
}

useAn(weapon)
{
switch(weapon)
{
case "m1carbine_mp":
case "m1garand_mp":
case "mp40_mp":
case "mp44_mp":
case "shotgun_mp":
result = true;
break;

default:
result = false;
break;
}

return result;
}

updateAllowed()
{
for(i = 0; i < level.weaponnames.size; i++)
{
weaponname = level.weaponnames[i];

cvarvalue = getCvarInt(level.weapons[weaponname].server_allowcvar);
if(level.weapons[weaponname].allow != cvarvalue)
{
level.weapons[weaponname].allow = cvarvalue;

thread updateAllowedAllClients(weaponname);
}
}
}

updateAllowedAllClients(weaponname)
{
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++)
players[i] updateAllowedSingleClient(weaponname);
}

updateAllowedSingleClient(weaponname)
{
self setClientCvar(level.weapons[weaponname].client_allowcvar, level.weapons[weaponname].allow);
}


updateAllAllowedSingleClient()
{
for(i = 0; i < level.weaponnames.size; i++)
{
weaponname = level.weaponnames[i];
self updateAllowedSingleClient(weaponname);
}
}

Tally
13th September 2013, 12:57
You need to post your MENUS so we can see if there is an error in them.

BTW - I don't know if it will help you, but I wrote a tutorial on adding a weapon to a team back in 2006. It is missing the final image, but here it is:

http://forums.filefront.com/cod2-modding-mapping-editing/247856-beginners-guide-modding.html#post3397311

evil.Assasin
13th September 2013, 21:59
Thank you for your answer Tally..Its much apreciated but problem solved :) My weapons werent in these two sections 1) restrictWeaponByServerCvars(response) and in getWeaponName(weapon)! When i made that everything worked perfectly..Thanks again :)