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View Full Version : Compile tools dont create all files for iwd!



ElEmEnT
29th August 2013, 19:14
Hey Community,
I want to Compile my Map and create my iwd file, but the Compile
tool only create the .lin and the .bdsp file. How can I fix it?

ElEmEnT

kung foo man
29th August 2013, 19:22
.iwd-File = .zip-Archive

.d3dbsp = your map in .iwd-File in folder /maps/mp

For this basic stuff I made this video: http://killtube.org/showthread.php?359-VIDEO-rotating-brushmodels

ElEmEnT
29th August 2013, 19:30
I see the bdsp file when the compile works but after compiling the compiler remove the file.

kung foo man
29th August 2013, 19:31
Then you need to post the error printed in the black console (right click to select/copy text there).

ElEmEnT
29th August 2013, 19:46
There is no error but here. In my MP folder are only l

Ein Unterverzeichnis oder eine Datei mit dem Namen "F:\Games\Activision\Call of
duty 2\main\maps\" existiert bereits.
Ein Unterverzeichnis oder eine Datei mit dem Namen "F:\Games\Activision\Call of
duty 2\main\maps\mp" existiert bereits.
1 Datei(en) kopiert.
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
F:\Games\Activision\Call of duty 2\bin/main
F:\Games\Activision\Call of duty 2\main\r7.iwd (13 files)
F:\Games\Activision\Call of duty 2\main\r4.iwd (14 files)
F:\Games\Activision\Call of duty 2\main\r3.iwd (17 files)
F:\Games\Activision\Call of duty 2\main\nlpack3.iwd (136 files)
F:\Games\Activision\Call of duty 2\main\nlpack2.iwd (93 files)
F:\Games\Activision\Call of duty 2\main\nlpack1.iwd (98 files)
F:\Games\Activision\Call of duty 2\main\iw_15.iwd (84 files)
F:\Games\Activision\Call of duty 2\main\iw_14.iwd (4038 files)
F:\Games\Activision\Call of duty 2\main\iw_13.iwd (22624 files)
F:\Games\Activision\Call of duty 2\main\iw_12.iwd (1016 files)
F:\Games\Activision\Call of duty 2\main\iw_11.iwd (1462 files)
F:\Games\Activision\Call of duty 2\main\iw_10.iwd (1936 files)
F:\Games\Activision\Call of duty 2\main\iw_09.iwd (2142 files)
F:\Games\Activision\Call of duty 2\main\iw_08.iwd (2723 files)
F:\Games\Activision\Call of duty 2\main\iw_07.iwd (3384 files)
F:\Games\Activision\Call of duty 2\main\iw_06.iwd (990 files)
F:\Games\Activision\Call of duty 2\main\iw_05.iwd (928 files)
F:\Games\Activision\Call of duty 2\main\iw_04.iwd (698 files)
F:\Games\Activision\Call of duty 2\main\iw_03.iwd (26 files)
F:\Games\Activision\Call of duty 2\main\iw_02.iwd (40 files)
F:\Games\Activision\Call of duty 2\main\iw_01.iwd (16 files)
F:\Games\Activision\Call of duty 2\main\iw_00.iwd (102 files)
F:/Games/Activision/Call of duty 2//main
F:\Games\Activision\Call of duty 2\bin/raw
F:\Games\Activision\Call of duty 2\bin/raw_shared
F:\Games\Activision\Call of duty 2\bin/devraw
F:\Games\Activision\Call of duty 2\bin/devraw_shared
F:/Games/Activision/Call of duty 2//raw
F:/Games/Activision/Call of duty 2//raw_shared
F:/Games/Activision/Call of duty 2//devraw
F:/Games/Activision/Call of duty 2//devraw_shared

File Handles:
----------------------
42580 files in iwd files
Loading map file F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.
map
FloatPlane: bad normal
Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
, Brush 292: degenerate plane
Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
, Brush 573: duplicate plane
Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
, Brush 581: duplicate plane
Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
, Brush 645: duplicate plane
Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
, Brush 646: duplicate plane
Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
, Brush 682: duplicate plane
Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
, Brush 772: duplicate plane
Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
, Brush 773: duplicate plane
WARNING: node without a volume
node has 4 tiny portals
node reference point -703.97 304.00 6.00
WARNING: node without a volume
node has 5 tiny portals
node reference point -703.97 304.00 0.00
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_
v1.lin

================================

39 unique shaders
27 actual shaders

finding triangle windings...
coalescing coincident windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
93 vertices couldn't be merged because the textures point different ways

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 383 brush sides
elapsed time 0 seconds
Writing F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.d3dbsp
9 seconds elapsed
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
----- FS_Startup -----
Current search path:
F:\Games\Activision\Call of duty 2\bin/main
F:\Games\Activision\Call of duty 2\main\r7.iwd (13 files)
F:\Games\Activision\Call of duty 2\main\r4.iwd (14 files)
F:\Games\Activision\Call of duty 2\main\r3.iwd (17 files)
F:\Games\Activision\Call of duty 2\main\nlpack3.iwd (136 files)
F:\Games\Activision\Call of duty 2\main\nlpack2.iwd (93 files)
F:\Games\Activision\Call of duty 2\main\nlpack1.iwd (98 files)
F:\Games\Activision\Call of duty 2\main\iw_15.iwd (84 files)
F:\Games\Activision\Call of duty 2\main\iw_14.iwd (4038 files)
F:\Games\Activision\Call of duty 2\main\iw_13.iwd (22624 files)
F:\Games\Activision\Call of duty 2\main\iw_12.iwd (1016 files)
F:\Games\Activision\Call of duty 2\main\iw_11.iwd (1462 files)
F:\Games\Activision\Call of duty 2\main\iw_10.iwd (1936 files)
F:\Games\Activision\Call of duty 2\main\iw_09.iwd (2142 files)
F:\Games\Activision\Call of duty 2\main\iw_08.iwd (2723 files)
F:\Games\Activision\Call of duty 2\main\iw_07.iwd (3384 files)
F:\Games\Activision\Call of duty 2\main\iw_06.iwd (990 files)
F:\Games\Activision\Call of duty 2\main\iw_05.iwd (928 files)
F:\Games\Activision\Call of duty 2\main\iw_04.iwd (698 files)
F:\Games\Activision\Call of duty 2\main\iw_03.iwd (26 files)
F:\Games\Activision\Call of duty 2\main\iw_02.iwd (40 files)
F:\Games\Activision\Call of duty 2\main\iw_01.iwd (16 files)
F:\Games\Activision\Call of duty 2\main\iw_00.iwd (102 files)
F:/Games/Activision/Call of duty 2//main
F:\Games\Activision\Call of duty 2\bin/raw
F:\Games\Activision\Call of duty 2\bin/raw_shared
F:\Games\Activision\Call of duty 2\bin/devraw
F:\Games\Activision\Call of duty 2\bin/devraw_shared
F:/Games/Activision/Call of duty 2//raw
F:/Games/Activision/Call of duty 2//raw_shared
F:/Games/Activision/Call of duty 2//devraw
F:/Games/Activision/Call of duty 2//devraw_shared

File Handles:
----------------------
42580 files in iwd files
reading F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.d3dbsp
reading F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.d3dprt
LoadPortals: couldn't read F:\Games\Activision\Call of duty 2\main\maps\mp\mp_ne
w_land_v1.d3dprt

----- FS_Startup -----
Current search path:
F:\Games\Activision\Call of duty 2\main\r7.iwd (13 files)
F:\Games\Activision\Call of duty 2\main\r4.iwd (14 files)
F:\Games\Activision\Call of duty 2\main\r3.iwd (17 files)
F:\Games\Activision\Call of duty 2\main\nlpack3.iwd (136 files)
F:\Games\Activision\Call of duty 2\main\nlpack2.iwd (93 files)
F:\Games\Activision\Call of duty 2\main\nlpack1.iwd (98 files)
F:\Games\Activision\Call of duty 2\main\iw_15.iwd (84 files)
F:\Games\Activision\Call of duty 2\main\iw_14.iwd (4038 files)
F:\Games\Activision\Call of duty 2\main\iw_13.iwd (22624 files)
F:\Games\Activision\Call of duty 2\main\iw_12.iwd (1016 files)
F:\Games\Activision\Call of duty 2\main\iw_11.iwd (1462 files)
F:\Games\Activision\Call of duty 2\main\iw_10.iwd (1936 files)
F:\Games\Activision\Call of duty 2\main\iw_09.iwd (2142 files)
F:\Games\Activision\Call of duty 2\main\iw_08.iwd (2723 files)
F:\Games\Activision\Call of duty 2\main\iw_07.iwd (3384 files)
F:\Games\Activision\Call of duty 2\main\iw_06.iwd (990 files)
F:\Games\Activision\Call of duty 2\main\iw_05.iwd (928 files)
F:\Games\Activision\Call of duty 2\main\iw_04.iwd (698 files)
F:\Games\Activision\Call of duty 2\main\iw_03.iwd (26 files)
F:\Games\Activision\Call of duty 2\main\iw_02.iwd (40 files)
F:\Games\Activision\Call of duty 2\main\iw_01.iwd (16 files)
F:\Games\Activision\Call of duty 2\main\iw_00.iwd (102 files)
F:/Games/Activision/Call of duty 2//main
F:/Games/Activision/Call of duty 2//raw
F:/Games/Activision/Call of duty 2//raw_shared
F:/Games/Activision/Call of duty 2//devraw
F:/Games/Activision/Call of duty 2//devraw_shared

File Handles:
----------------------
42580 files in iwd files

using default bounceFraction 0.6


using default contrastGain 0.3

building collision data...
building collision took 0.1 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Building light transport...
Finished in 1:20.
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 7...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 8...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 9...
Finished in 0 seconds.
----------------------------------------
Building lightmaps...
Finished in 0 seconds.
----------------------------------------
Calculating light grid...
Light grid sample point file 'F:\Games\Activision\Call of duty 2\main\maps\mp\mp
_new_land_v1.grid' not found, trying legacy .vclog.
Vis cache logfile 'F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v
1.vclog' not found; using static model origins only.
Finished in 0 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.

ElEmEnT
30th August 2013, 08:36
i feel guilty , I thought some files are lost but, i only need this two files.
Sorry

randall
30th August 2013, 09:23
Delete all brushmodels and scriptmodels from the map and make sure you created skybox.

Loveboy
31st August 2013, 16:26
Randall is right, i think its only because you have not already created a sky ( or maybe 1 wall is missing, it must be a box )

YuriJurek
13th September 2013, 12:33
Delete all brushmodels and scriptmodels from the map and make sure you created skybox.

Randall is right, i think its only because you have not already created a sky ( or maybe 1 wall is missing, it must be a box )

Well well well, why there must be a skybox around the map? why it must be a box?, I have created a lot of maps without roofs and walls, and everything works fine, there's no need to create a skybox or a box made up from walls, everything should work without it.

Tally
13th September 2013, 12:55
Well well well, why there must be a skybox around the map? why it must be a box?, I have created a lot of maps without roofs and walls, and everything works fine, there's no need to create a skybox or a box made up from walls, everything should work without it.

You MUST have a skybox, otherwise you will "LEAK" light and the map wont compile. All .BSP maps have to have its light sealed in by a bounded box of some sorts. This is COD map making 101. Very elementary.

YuriJurek
13th September 2013, 15:04
Wow, why then I can do it without the skybox? or any kind of sealing, no matter if I just don't compile light(not ticking "compile light in compile tools") or if I do. I always get maps to work and play on them, why is that? Does it impact somehow on my map other than
"LEAK" light whatever that means?

Tally
13th September 2013, 15:19
Wow, why then I can do it without the skybox? or any kind of sealing, no matter if I just don't compile light(not ticking "compile light in compile tools") or if I do. I always get maps to work and play on them, why is that? Does it impact somehow on my map other than whatever that means?

You can't compile a map without a skybox. You are tripping. You must be confusing a skybox with something else, because it is impossible to compile a .BSP-based map without a floor, a ceiling, and four sides to the map. This is standard ID TECH.

As for you not knowing what a "LEAK" error is, when you don't seal your map, the compile tools produce a LEAK report, telling you where the leak is.

YuriJurek
13th September 2013, 17:13
Well you must be wrong, because I did in the past I do now and I'll compile maps without those. I am not going to argue with you, I am not making a mistake, if I have to I can show you a proof, just tell me what would that be?

Tally
13th September 2013, 17:36
Well you must be wrong, because I did in the past I do now and I'll compile maps without those. I am not going to argue with you, I am not making a mistake, if I have to I can show you a proof, just tell me what would that be?

Please send me a compiled map without a skybox.

YuriJurek
13th September 2013, 17:56
Hmnnn, this one should do it was only made for testing purposes long time ago.

Test Door (http://speedy.sh/mbrHN/mp-test-door.iwd)

Tally
14th September 2013, 09:43
Ok, I stand corrected. I've always been lead to believe that the compiler wont compile unless you have a skybox. And every mapping forum I have ever been part of has said that. But it seems you can, and with no leak report. Perhaps you have to have a certain amount of light probes added before it starts to leak.

serthy
14th September 2013, 09:52
I guess that you don't compile for the final version yet, so i also had often similar problems like you have.
Copy'n'paste all your entries in your *.map file into another, new-created *.map file could help.
Also try different settings in your compiler (the checkboxes). This always did the job for me for non-final compiling.