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View Full Version : [DOWNLOAD] [CoD2] Surf-Mod



kung foo man
24th August 2013, 18:55
Surf-Mod for CoD2, should be easily convertible to CoD4:

Thanks and credits:
- IzNoGod for initial surf-algorithm
- Peterlankton for converting bunnyhopping, items and textures of Team Fortress 2 to CoD2

Dependency for player setVelocity(vec):
- Server-Extension for Linux CoD2 1.2 / 1.3 and CoD4 1.7 Source/Binaries (http://killtube.org/showthread.php?1523-Server-Extension-for-Linux-CoD2-1-2-1-3-and-CoD4-1-7-Source-Binaries)

Maps can be converted from Team Fortress 2 with the VMF2Map-Converter:
- VMF2MAP (http://killtube.org/showthread.php?1003-VMF2Map)

License (IzNoGod's default one):


- you may use this script, cannot sell it, you may modify it, but if someone asks for it, you have to give it for free
- no claims if any damage by script
- you have to give modified versions for free


Server is online! http://killtube.org/5.9.141.13:8002

Maps are still wanted! The current maps can be found here: http://killtube.org/fastdownload/surf/main/

Have fun!

Edit:

All files are on GitHub now (with maps): https://github.com/kungfooman/cod2_surf

furkan4933
3rd September 2013, 12:30
******* script runtime error *******
type int is not a vector: (file 'std/io.gsc', line 10)
closer(200, msg);
*
called from:
(file 'maps/mp/gametypes/zurv.gsc', line 371)
std\io::print("NOTICE: found targets: " + targets.size + "\n");
*
called from:
(file 'maps/mp/gametypes/zurv.gsc', line 179)
teleporters[i] thread teleporter();
*
called from:
(file 'maps/mp/gametypes/zurv.gsc', line 172)
thread mapLogic(); // 123123231
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
[[level.callbackStartGameType]]();
*
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
************************************

kung foo man
3rd September 2013, 13:36
Hi, thanks for trying it out, you need libcod: https://github.com/kungfooman/libcod

kung foo man
5th February 2015, 23:12
Added everything to GitHub now: https://github.com/kungfooman/cod2_surf

Removed the closer stuff, maps as manymaps (though no empty.iwd yet, some maps fail) and some general cleanup / updating.

Updated the cod2_std repo for this also: https://github.com/kungfooman/cod2_std

Basically: an update to work with the newest libcod.