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furkan4933
10th August 2013, 17:06
I have this zombie mod. But ı cant run. Help me. www.mediafire.com/download/33ekuaoxxmebo9n/ZOM.zip

kung foo man
10th August 2013, 17:33
So what's the error-message?

furkan4933
10th August 2013, 18:04
Script compfile error

RobsoN
10th August 2013, 18:24
Read this (http://killtube.org/showthread.php?1157-Scripting-FAQ-read-this-first!) first then, come back with correct error message.

furkan4933
10th August 2013, 18:40
I read. But ı dont understand, help me. I cant. I cant run this mod.

Loveboy
10th August 2013, 18:44
Hello! As first, tell us what you did, after you have downloaded it.
Then where or what you placed, then the error message. You find the error message on your call of duty 2 folder "main", there is a file names "console_mp.log" , there should be somewhere down your error, if you tried to run the mod.

furkan4933
11th August 2013, 12:15
http://img488.yukle.tc/image.php?id=896adsiz.JPG my file is that.

Tally
11th August 2013, 14:58
http://img488.yukle.tc/image.php?id=896adsiz.JPG my file is that.

Read the file "console_mp.log". Look for the words "script runtime" or "script compile". It will tell you the error. No one can help you unless we know what the error is.

furkan4933
12th August 2013, 13:08
******* script compile error *******
unknown function: (file 'maps/mp/gametypes/zom.gsc', line 58)
thread maps\mp\gametypes\_weapons::RemoveMG();
*
************************************
dvar set cl_paused 0
dvar set loc_language 0
dvar set loc_forceEnglish 0
dvar set cl_paused 0
dvar set com_errorTitle Error
dvar set com_errorMessage script compile error
(see console for details)
********************
ERROR: script compile error
(see console for details)
********************
dvar set sv_disableClientConsole 0
----- Server Shutdown -----
==== ShutdownGame ====
dvar set sv_running 0 my config_mp.cfg

Mitch
12th August 2013, 13:24
my config_mp.cfg
The function RemoveMG does not exist in maps/mp/gametypes/_weapons.gsc. And that is why the mod doesn't work.

You can do now two things:
Comment the line 'thread maps\mp\gametypes\_weapons::RemoveMG();' in zom.gsc by adding // in front of it.
Or you can find the function and add it or make the function.

The function that you are probably missing is this. But it is moved to _weapons and renamed to RemoveMG.


Remove_Map_Entity()
{
if(getCvar("scr_allow_turret") == "")
setCvar("scr_allow_turret", "1");
level.allow_turret = getCvarInt("scr_allow_turret");

if (!level.allow_turret)
{
deletePlacedEntity("misc_turret");
deletePlacedEntity("misc_mg42");
}
}

deletePlacedEntity(entity)
{
entities = getentarray(entity, "classname");
for(i = 0; i < entities.size; i++)
entities[i] delete();
}

furkan4933
12th August 2013, 13:28
mitch xf pls.

Mitch
12th August 2013, 13:32
mitch xf pls.
I edited my post with the code that you probably need. But you need to rename the first function and then paste it at the bottom of _weapons.

furkan4933
12th August 2013, 13:39
I edited my post with the code that you probably need. But you need to rename the first function and then paste it at the bottom of _weapons.

can you help me? Let's talk xfire . I can't

furkan4933
12th August 2013, 13:56
help meeeee all user help me :confused:

furkan4933
12th August 2013, 19:37
The function RemoveMG does not exist in maps/mp/gametypes/_weapons.gsc. And that is why the mod doesn't work.

You can do now two things:
Comment the line 'thread maps\mp\gametypes\_weapons::RemoveMG();' in zom.gsc by adding // in front of it.
Or you can find the function and add it or make the function.

The function that you are probably missing is this. But it is moved to _weapons and renamed to RemoveMG.


Remove_Map_Entity()
{
if(getCvar("scr_allow_turret") == "")
setCvar("scr_allow_turret", "1");
level.allow_turret = getCvarInt("scr_allow_turret");

if (!level.allow_turret)
{
deletePlacedEntity("misc_turret");
deletePlacedEntity("misc_mg42");
}
}

deletePlacedEntity(entity)
{
entities = getentarray(entity, "classname");
for(i = 0; i < entities.size; i++)
entities[i] delete();
}


it doesnt work :(

Peterlankton
12th August 2013, 20:36
Triple posting? Are you serious?

EnergY
13th August 2013, 07:53
Hi all
I have dowload the mod, I have test and he work :D

randall
13th August 2013, 08:00
it doesnt work :(

It works perfectly.

furkan4933
13th August 2013, 10:46
How? Help me boy?

STAUFFi
13th August 2013, 12:02
What a game type do you use?

Mitch
13th August 2013, 12:43
What a game type do you use?

He is using the right gametype, but he probably doesn't use a fs_game folder. Where did you extract ZOM.zip? (It might be if you placed it in main it uses the default gscs from iw_07 and not gscs that you want cod2 to use.)

(To use a fs_game folder add '+set fs_game enterhereyourfsgamefolderlikefurkanzom' in your startup line.)

furkan4933
13th August 2013, 17:20
He is using the right gametype, but he probably doesn't use a fs_game folder. Where did you extract ZOM.zip? (It might be if you placed it in main it uses the default gscs from iw_07 and not gscs that you want cod2 to use.)

(To use a fs_game folder add '+set fs_game enterhereyourfsgamefolderlikefurkanzom' in your startup line.)
thank you man it work :) how can ı clientside versiyon ?