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thOuMta
10th July 2013, 18:15
Hey,

How i can made no block mod ? When i go on a player i through.

Thx

Tally
10th July 2013, 19:16
I don't believe you can make a player model unsolid after 1 second of them spawning. So, the answer to your question is - you can't.

Loveboy
10th July 2013, 19:27
hmmm i thought about the distance :D , you define the players if they connect and then the distance... and if they are 4 secounds togheter then somebody explode xD
But i if they will two explode then its shit xD

thOuMta
10th July 2013, 19:31
I mean like this:
http://fr.xfire.com/video/5da701/

Loveboy
10th July 2013, 20:21
player solid(); ? XD

Tally
10th July 2013, 20:26
player solid(); ? XD

Wont work. A player model is not a script_brushmodel.

kung foo man
10th July 2013, 20:58
It's part of my extension: http://killtube.org/forumdisplay.php?37-Hosting

RobsoN
10th July 2013, 22:24
@kung foo man

Im interested about your extensions. Can you just explain how does it works? You edited the server files source or using something like B3 plugins?

IzNoGoD
10th July 2013, 23:09
I mean like this:
http://fr.xfire.com/video/5da701/

Love my vids :)

Is part of kung's extension. Either you have all players nonsolid for the entire map (maybe entire server uptime) or you dont.

It patches some memory that is responsible for solid players.

Needs a shitton of setcontents too btw.

kung foo man
11th July 2013, 04:27
Needs a shitton of setcontents too btw.

Huh? Should work without.




Im interested about your extensions. Can you just explain how does it works? You edited the server files source or using something like B3 plugins?

Since all we have is a binary, the process is patched at startup-time with LD_PRELOAD. Then I can just hook in my own C-functions to the scripting engine.

RobsoN
11th July 2013, 13:03
Sooo Amazing, congratulations. Veryyy nice!