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Loveboy
16th June 2013, 19:43
Hi Guys, i have make a script:


main()
{

//Precached String is in tdm.gsc
thread getDeadPlayers();

}

getDeadPlayers()
{
players = getentarray("player", "classname");
tmp = [];
for (i=0; i<players.size; i++)
{
if (players[i].pers["team"] == "axis")
if (players[i].sessionstate != "playing")
tmp[tmp.size] = players[i];
if(tmp[tmp.size] =< 1)
{
if(!isDefined(self.oneplayer))
self.oneplayer = newClientHudElem(self);
self.oneplayer.alignx = "center";
self.oneplayer.x = 320;
self.oneplayer.y = 240;
self.oneplayer.fontscale = 1.6;
self.oneplayer.label = &"^1There is only one Player, you must wait for a second!";
}
else if(tmp[tmp.size] >1)
{
self.oneplayer destroy();
}
}
return tmp;
}


Here should be look if there is 1 or 0 axis, then there should be a text, if there are 2 players, the delete the text.

But i get this error:

******* script compile error *******
bad syntax: (file 'maps/mp/gametypes/_oneplayer.gsc', line 18)
if(tmp[tmp.size] =< 1)
*
************************************

Do somebody know why?

Peterlankton
16th June 2013, 20:16
It's if(tmp[tmp.size] <= 1)
not if(tmp[tmp.size] =< 1)