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Ni3ls
15th May 2013, 19:45
I got this error when I export
getPolyVertexUV: Polygon [0] on object [null_Shape] is either not UV mapped or faulty. Remap the polygon, or delete it and recreate it.

But it has an UVmap. How can I solve this error? Im very noob with Maya, so any help is appreciated :)

kung foo man
15th May 2013, 20:12
I guess nobody can reproduce the error without your .mb-file

Ni3ls
16th May 2013, 08:58
Here it is. I cant upload the texture. It is 3.5 mb and too big to upload :(

EDIT: http://www.sendspace.com/file/y5a7gk

PatmanSan
16th May 2013, 12:25
The model has some old skeleton parts converted to meshes. Clean up the meshes, so you only have null_30 left.
I also recommend to clean up the cod2 skeleton before binding it to the skin; you really don't need 110 bones.

Ni3ls
16th May 2013, 13:33
What can i delete of the old skeleton?

kung foo man
16th May 2013, 14:21
Serthy showed that in his video at 0:45

http://killtube.org/showthread.php?1326-HowTo-Custom-Character-Models-in-CoD2

Ni3ls
16th May 2013, 14:32
Yeah but in the other tut he told about that guy didnt delete them. But i will try it again :)