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Cz3koladowyPotwor
29th April 2013, 17:46
Hi. When i want to load xmodel of other character from cod 2 it happens like this :

253

Someone knew how to fix it ? Greetings



self setModel("xmodel/character_german_normandy_officer");
precachemodel("xmodel/character_german_normandy_officer");

kung foo man
29th April 2013, 19:05
The single player character got a different skeleton than the multiplayer ones. You would need to extract the model and attach that to the multiplayer one. Serthy just made a video about making mp-models: http://killtube.org/showthread.php?1326-HowTo-Custom-Character-Models-in-CoD2

Tally
29th April 2013, 19:11
You have to rig the model with the JoshDef mesh provided in the mod tools (in the "model_exporter" folder), and make a bone named "j_spine_lower" in Maya. When compiled, this gets turned into a bone named "torso_stabalizer" by the compiler.

Single Player models are missing the j_spine_lower/torso_stabalizer bone. That is why they are disjointed like that.