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Loveboy
17th April 2013, 20:42
Hello Guys, i have do a model in SketchUp (version 8) and i can model there, i have a model now, i can save as .skp . Do you know which filetyp the cod models have? Must i convert?

Ni3ls
17th April 2013, 21:05
.xmodel_export or maya extension i think

kung foo man
17th April 2013, 21:24
You can export your model to Maya/Blender with the non-free version of SketchUp.

Loveboy
18th April 2013, 14:29
But the end of file name of models hasn't got a filetype

kung foo man
18th April 2013, 15:11
just export it as .obj-File, thats a standard format.

and maybe your windows hide file-extensions?

Tally
18th April 2013, 16:02
But the end of file name of models hasn't got a filetype

The end of COD's xmodels don't have a file extension. But you were talking about a model you did in SketchUp, with the file type .SKP, right? Kung was saying, import that file type into Blender and then export it from there to COD2's EXPORT format. From there, you create your xmodel in Asset Manager.

If you want to reverse the process and export an xmodel, you will have to get any of the 2 community-made XMODEL EXPORTERS (either TomBMX's or Regolith's). That will reduce the xmodel to either .MB or .OBJ file format. From there you will be able to edit it in any 3D program that handles either .MB or .OBJ file formats (eg: Maya, 3DMAX, Blender, etc).

Loveboy
18th April 2013, 19:37
Thank you. I have do .skp -> .kmz -> .zip -> .dae -> .obj -> .xmodel_export. I have now to try with asset manager, it give me a error: xmodel 'c:\programm files../main/xmodelsurfs/drohne1' has no surfaces. I have not understand what i must do. Hmm...

kung foo man
19th April 2013, 17:02
Look at this image:

226

One Triangle got:
- 3 Vertices
- 3 Edges
- 1 Face

Your model in SketchUp consists of many Triangles/Quads or even primitives with more vertices/edges.

The error sounds like your model got no SURFACES/Faces, so they are maybe not exported to Maya. The reason might be a wrong setting in Export-dialog in SketchUp or Maya.

You can make a few screenshots of your choosen options and of your models, so we can see what you actually did.

Loveboy
19th April 2013, 17:33
227228229

here are the pictures, i think this are faces, or?

Ni3ls
19th April 2013, 17:53
Show your Asset manager things

kung foo man
19th April 2013, 18:03
Yea, faces are visible in SketchUp, but more interessting are the Maya-screenshots.

Loveboy
19th April 2013, 18:13
yeah, i havent got maya, can somebody send download?

Loveboy
19th April 2013, 18:20
asset manager things:

230231

Ni3ls
19th April 2013, 19:11
yeah thats wrong:P type should be "rigid"

Loveboy
19th April 2013, 21:22
Hmmm.. if i do rigid, it will not be better, i have now the model asset managerted, i getting: xmodelparts, -surfs and -parts. material and image was addet too.
Now the problem ist, the model is invisible, somebody know why?

Tally
19th April 2013, 21:26
Hmmm.. if i do rigid, it will not be better, i have now the model asset managerted, i getting: xmodelparts, -surfs and -parts. material and image was addet too.
Now the problem ist, the model is invisible, somebody know why?

Invisible model suggests a possible 2 things: you have an alpha channel on your model's skin, or you have "blend" set in the frameBuffer settings for the materials.

Loveboy
19th April 2013, 21:30
Hi Loveboy, you should use material typ model ambient and not 2d.

Tally
19th April 2013, 23:21
Hi Loveboy, you should use material typ model ambient and not 2d.

Material type recommended is world phong.

Loveboy
20th April 2013, 09:24
Thank you all, somebody got the script of Compass?
I need to find the script, where if somebody is shoting, red point will come.

Ni3ls
20th April 2013, 13:45
Your model is invisible? Ingame or in Radiant? If it's ingame, precache your model.

Loveboy
20th April 2013, 15:26
No no, i have fix it already, material typ was not ok.

Loveboy
20th April 2013, 19:58
I have try now with other mode, EVERY time this shit error... model has no surfaces........ i dont really understand what i must do.

Ni3ls
21st April 2013, 11:21
show your material settings and your xmodel settings in Asset manager