AzreaL
22nd February 2013, 20:20
Hello.
i have downloaded the Mod eXtreme+ v.2.7
And i saw there no cfg's for activate the Modernweaps , and some Killstrikes (gunship) ... etc
Have anyone the cfg's ??
Greez AzreaL.
Tally
22nd February 2013, 20:44
1. Gunship:
From scriptdata/wmdcontrol.cfg:
//************************************************** ****************************
// Gunship
// Aircraft rotating over play area, waiting for selected players to mount its
// 25mm, 40mm or 105mm guns.
//************************************************** ****************************
// WARNING: DO NOT SET THIS TO "1" UNLESS YOU HAVE THE OPTIONAL GUNSHIP MOD
// DOWNLOADED AND INTEGRATED IN THE FS_GAME FOLDER!
// 0 = disabled (default)
// 1 = enabled as killing spree extension
// 2 = enabled as ranksystem extension (ranksystem.cfg)
// 3 = enabled as quick kill ladder extension (monitoring.cfg)
//set ex_gunship "0"
// Killing spree mode (1):
// Allow gunship after this number of consecutive kills without dying
// min = 5, max = 30, default 10
//set ex_gunship_killspree "10"
// Ranksystem mode (2):
// See ranksystem.cfg for details
// Enable ranksystem in ranksystem.cfg, or it will switch to mode 1.
// Quick kill ladder mode (3):
// Allow gunship after reaching this position on ladder
// Enable quick kill ladder in monitoring.cfg, or it will switch to mode 1.
// 2-double, 3-triple, 4-multi, 5-mega, 6-ultra, 7-monster, 8-ludicrous, 9-topgun
// min = 2, max = 9, default 5
//set ex_gunship_obitladder "5"
// Rotation speed - time in seconds for the gunship to do a 360 rotation
// INFO: actual speed depends on radius, which depends on map size.
// min = 10 (insanely fast)
// max = 120 (unrealistically slow) (default 40)
//set ex_gunship_rotationspeed "40"
// Gunship player control
//------------------------------------------------------------------------------
// Time - time in seconds a player is allowed to stay in gunship
// min = 10
// max = 300 (default 60)
//set ex_gunship_time "60"
// Weapon Refill - refill player's weapons
// 0 = disabled (default)
// 1 = enabled
//set ex_gunship_refill "0"
// Health Restore - restore player's health
// 0 = disabled
// 1 = enabled (default)
//set ex_gunship_health "1"
// Gunship weapon control
//------------------------------------------------------------------------------
// 25mm gun
// WARNING: do NOT disable if you have the other weapons set to unlock!
// 0 = disabled
// 1 - 999 = enabled, ammo each time player boards the gunship (default 500)
//set ex_gunship_25mm "500"
// 40mm gun
// 0 = disabled
// 1 - 999 = enabled, ammo each time player boards the gunship (default 30)
//set ex_gunship_40mm "30"
// 40mm Unlocker - make it a bit harder to get a 40mm
// 0 = disabled (directly available if enabled) (default)
// 1 - 999 = unlock on this number of gunship kills
//set ex_gunship_40mm_unlock "0"
// 105mm gun
// 0 = disabled
// 1 - 999 = enabled, ammo each time player boards the gunship (default 10)
//set ex_gunship_105mm "10"
// 105mm Unlocker - make it a bit harder to get a 105mm
// 0 = disabled (directly available if enabled) (default)
// 1 - 999 = unlock on this number of gunship kills
//set ex_gunship_105mm_unlock "0"
// Nuke
// 0 = disabled
// 1 - 999 = enabled, ammo each time player boards the gunship (default 1)
//set ex_gunship_nuke "1"
// Nuke Unlocker - make it a bit harder to get a nuke
// 0 = disabled (directly available if enabled)
// 1 - 999 = unlock on this number of gunship kills (default 10)
//set ex_gunship_nuke_unlock "10"
// Nuke Special FX - extended special effects
// 0 = disabled
// 1 = enabled (default)
//set ex_gunship_nuke_fx "1"
// Nuke Total Wipe-out - extended damage radius
// 0 = disabled (default)
// 1 = enabled
//set ex_gunship_nuke_wipeout "0"
// Gunship eject
//------------------------------------------------------------------------------
// Parachute Eject - player ejecting from gunship
// Add up the numbers for all eject levels you wish to activate. If you want to
// eject when time is up and when out of ammo, you add up the numbers 1 and 4.
// In that case, you set 5. Default is 7 (all)
// INFO: the player is always able to eject at will by holding the melee
// key and then pressing the use key during the ride.
// 0 = disabled
// 1 = when time is up
// 2 = when seriously hurt
// 4 = when out of ammo and trying to switch weapons
// --- +
// ... = value to set
//set ex_gunship_eject "7"
// Parachute Protection - protect player while on parachute
// INFO: although not visible, the player is NOT invulnerable while in the
// gunship! This setting only applies to parachuting.
// 0 = disabled
// 1 = enabled - invulnerable all the way down
// 2 = enabled - invulnerable until firing (default)
//set ex_gunship_protect "2"
// Gunship sound and vision
//------------------------------------------------------------------------------
// Clock - show stopwatch with remaining airtime (not available on sd and esd)
// 0 = disabled
// 1 = enabled (default)
//set ex_gunship_clock "1"
// Grain - fuzzy screen overlay to obscure player's view, making aiming harder
// 0 = disabled (default)
// 1 = enabled
//set ex_gunship_grain "0"
// Gunship visibility - determine when to show the gunship
// 0 = always hide
// 1 = only show the gunship when occupied (default)
// 2 = always show
//set ex_gunship_visible "1"
// Inform - tell others about player boarding or disembarking gunship
// 0 = disabled
// 1 = enabled - only inform teammates (or all if not team based)
// 2 = enabled - inform all (default)
//set ex_gunship_inform "2"
// Advertise - tell players about gunship perk
// 0 = disabled
// 1 - 30 = number of full rotations before showing ads (default 5)
//set ex_gunship_advertise "5"
// Air raid - blow the horn when player boards the gunship
// 0 = disabled
// 1 = enabled (default)
//set ex_gunship_airraid "1"
// Ambient sound - play aircraft engine sound
// 0 = always off
// 1 = only play ambient sounds when gunship is occupied (default)
// 2 = always on (not recommended)
//set ex_gunship_ambientsound "1"
// Gunship testing
//------------------------------------------------------------------------------
// Test - give spawned players gunship perk after set delay
// WARNING: for testing only. Turn off on production server!
// 0 = disabled (default)
// 1 = enabled
//set ex_gunship_test "0"
// Test Timer - time in seconds before spawned player is given gunship perk
// min = 10
// max = 300 (default 10)
//set ex_gunship_test_delay "10"
2. Modern Weapons Addon:
As for the modern weapons addon, you simply add the IWD file to your server.
I suggest you look through the setup PDF file that comes with the Advanced Setup Pack, as this has full and copious notes on setting the mod up on both Windows and Linux servers.
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