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EvoloZz
17th February 2013, 15:22
Hey all, could somebody tell me what are the conditions for making deathrun maps, for example what spawns is needed to use, also how about the bashmode, and shit like that.
Thanks :D

STAUFFi
17th February 2013, 15:41
You can use Team-Deathmatch Spawner

EvoloZz
17th February 2013, 15:45
Then how is the game going to understand which one is for jumpers and which one for activator

kung foo man
17th February 2013, 15:50
Maybe somebody could upload an example map, e.g. dr_terminator?

EvoloZz
17th February 2013, 15:59
Well i just need answer for two simple questions and then i am good to go ^^

EvoloZz
17th February 2013, 16:12
About the bash mode, do i need to set it somehow, or the mod does it automatically?

Killer.Pro
17th February 2013, 16:27
Hey evo,You don't need to set it up.Altleast I didn't have to and for spawns there is a thread i called long ago "deathrun spawns?" try finding it.I got an answer,you need to make a teleporter around the spawns so that if axis player arrives it directly teleports to the other side :)

Edit : Here's the map dr_terminator (http://www.mediafire.com/?v4m7j5gduvts79j) i was working on.

EvoloZz
17th February 2013, 16:29
Thanks bro

Killer.Pro
17th February 2013, 16:34
You need to rename the .zip file to .iwd file :D

EvoloZz
17th February 2013, 17:04
So i need to make trigger on the whole spawn and in case the player is axis he gets teleported?

Killer.Pro
17th February 2013, 17:57
See in my terminator map how it's done in mp_spawns.gsc file

kung foo man
17th February 2013, 18:55
Please use the "real" spawns:



runner = allies = mp_sd_spawn_attacker
activator = axis = mp_sd_spawn_defender

Killer.Pro
18th February 2013, 03:02
See .map file too here (http://www.mediafire.com/?mpycn17do33oop2)

Edit : @Kung I used tdm spawns in ultra lol :D
and SD spawns are for cod4 i think,no?

kung foo man
18th February 2013, 03:44
See .map file too here (http://www.mediafire.com/?mpycn17do33oop2)

Edit : @Kung I used tdm spawns in ultra lol :D
and SD spawns are for cod4 i think,no?

It doesnt depends on CoD2 or CoD4, just on the mod.

Your tdm-spawns are only working, because you teleport the activator at roundstart into the activator-area (you wouldnt need that, if you just use sd-spawns).

I prefer sd-spawns, because:
- save the work of trigger + script
- activator/runners arent spawning for short time in the same area, so he cant be killed in the first seconds of new round

The trigger-at-spawn was a really nice idea though :)