View Full Version : Zom.Gsc
Sp1re
15th February 2013, 19:46
Hey,
Could one of you guys send me a zom.Gsc??
Sp1re
Mitch
15th February 2013, 19:55
This is the basic stuff every zombie mod uses:
http://callofduty.filefront.com/file/Zombies_Gametype_for_CoD2;53241
Sp1re
15th February 2013, 19:58
oke thanks
AzreaL
15th February 2013, 20:03
Spire , u cant cant make an Normal GSC in a client side mod !!!
kung foo man
15th February 2013, 20:29
Can you explain why?
AzreaL
17th February 2013, 11:33
Ye Kung foo i can : In a Client side mod is a zom.gsc (All Scripts Removed) when u make a zom.gsc in a Client side mod , Than server show Some Erros and dont Start !
Killer.Pro
17th February 2013, 12:18
What errors you get?
IzNoGoD
17th February 2013, 12:32
Ye Kung foo i can : In a Client side mod is a zom.gsc (All Scripts Removed) when u make a zom.gsc in a Client side mod , Than server show Some Erros and dont Start !
I disagree. Did the same with a jumpmod, works fine.
Trick is to name the server gsc different from the client's gsc (like _zom.gsc for the server), then call the real _zom::main() from zom.gsc.
Killer.Pro
17th February 2013, 12:40
Yes izno the easiest way :)
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