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AnGeR
1st February 2013, 21:11
Hey, I have a Hide and Seek Mod CoD2.

I only have 3 problems.

1) The hidden can only be killed with grenades, but I would have like that you can shoot the models.
Run 2) In the beginning of the round I would have liked to have the seeker 2min one black screen so that the Hider can hide when the 2 minutes are passed to the hidden to be frozen so that it no longer turns on the map can

Can someone help me, I would pay it (paypal) I can not even scripting.

Thanks in advance

kung foo man
1st February 2013, 21:15
Hey, the hardest part is the xmodel-shooting, since the engine doesnt detect it. I think IzNoGod already developed such a bullet-"simulator", maybe he would accept the offer.

IzNoGoD
2nd February 2013, 01:54
Host server @ kung

Use the setalive() flag to make xmodel damage work.

randall
2nd February 2013, 09:39
Or use a simple bullettrace, if u dont want to pay another server.

You can see the arguments here:
http://www.totalconversion.hu/sub_domain/doc/ScriptFunctions/Trace/bullettrace.htm


trace = bullettrace(magicBulletOrigin.origin, eyePos, true, undefined);
Trace is an array, it has more items: normal, surfacetype, fraction, position, entity, etc.. (i dont know all of them)
You need the trace["entity"]. If the trace affect an object, then the trace["entity"] returns that object.

AnGeR
2nd February 2013, 10:35
hey,

thanks for the answer.

but as I said I can not scripting and seeking someone who is scripted for me.i will pay for it.