View Full Version : Strange compile error...
BaX
28th January 2013, 16:11
Hello,
I have problem like this:
http://i47.tinypic.com/2ed1oip.png
I have already tried SHIFT+L and giving map lightmap_gray texture, but it still dont work.
I dont know WTF is going on? It happens me for the first time. For person wo will help me i have special prefab (and it must to work fine, i mean that it will compile than).
Thanks, BaX.
randall
28th January 2013, 16:15
Light map is too detailed. Press Shift+L and set the default lightmap size.
BaX
28th January 2013, 16:26
Default lightmap size that mean what i need to press?, please make solution for us.
randall
28th January 2013, 17:24
Select the all map (I) in Light Map Mode and click on the lightmap texture in the Texture window (if dont see, press U). It will automatically resize to default.
kung foo man
28th January 2013, 17:35
Hey, i had the same bug when i converted the surf-maps to CoD2. My solution was:
- deactivate lights
- use this patched cod2map.exe: http://killtube.org/showthread.php?1034-Invisible-Rooms-on-surf_utopia&p=3149
If you need lights, i hope randalls solution will work.
BaX
28th January 2013, 18:16
Thanks it helped me a lot.
BaX
29th January 2013, 12:11
Another one problem:
http://www.xfire.com/videos/5ddb58
I also tried to do in radiant this SHIFT+L and trying to make default lightmap texture but it gives me a problem, Out of data or something liek that...
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