View Full Version : trigger moving
ManDown
3rd January 2013, 20:26
Hi guys,
Could someone tell me How make trigger hurt (dmg 100) which will move with my brushmodel.
I want make deathrun map and I need it for make one trap.
Someone said me : "link the trigger to the brushmodel". Ok, but How linkTo it?
KillerBoB
3rd January 2013, 23:51
brushmodel = getent("name","targetname");
trig = getent("name","targetname");
trig enablelinkto();
trig linkto(brushmodel);
ManDown
4th January 2013, 14:31
znikacz1()
{
elevator=getent("elevatorxd","targetname");
trig=getent("triggerxd","targetname");
trig enablelinkto();
trig linkto(brushmodel);
while(1)
{
trig waittill ("trigger");
elevator movey (-250,6);
elevator waittill ("movedone");
wait(2);
elevator movey (250,6);
elevator waittill ("movedone");
}
}
Only script edit?
nothing in radiant?
IzNoGoD
4th January 2013, 14:45
compare these lines:
elevator=getent("elevatorxd","targetname");
trig=getent("triggerxd","targetname");
trig enablelinkto();
trig linkto(brushmodel);
with these:
brushmodel = getent("name","targetname");
trig = getent("name","targetname");
trig enablelinkto();
trig linkto(brushmodel);
See the difference, besides a difference in targenames?
Thats right, brushmodel vs elevator.
ManDown
4th January 2013, 14:59
znikacz1()
{
elevator=getent("elevatorxd","targetname");
trig=getent("triggerxd","targetname");
trig enablelinkto();
trig linkto(elevator);
while(1)
{
trig waittill ("trigger");
elevator movey (-250,6);
elevator waittill ("movedone");
wait(2);
elevator movey (250,6);
elevator waittill ("movedone");
}
}
ManDown
4th January 2013, 15:01
but I want make trap trap = trigger hurt + brushmodel
and it will be active by trigger use touch
How edit this script?
Because now This elevator start move when I touch trigger hurt.
Killer.Pro
13th February 2013, 15:59
You want it to be like this trap?
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