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View Full Version : Invisible Rooms on surf_utopia



kung foo man
10th December 2012, 10:38
Hey, Utopia is a giant map with many teleport-triggers and the problem is now, that the teleport-rooms are not visible.

I guess cod2map.exe is removing them, because they are not connected to the "main-world" with spawns.

Does anybody know how to compile the map without deleting the view-geometry of this room? I can walk in there, but it looks just like nodraw.

kung foo man
10th December 2012, 11:47
Ok, solved the bug by spawning global_intermission's on every teleport-origin.

But now I've got another problem:



12 unique shaders
MAX_MAP_LIGHTBYTES (124 MB) exceeded... more than 31 lightmaps used


Seems to be too many surfaces now... but i dont even compile with light. :(

kung foo man
10th December 2012, 21:16
.map-File for testing:

kung foo man
10th December 2012, 22:54
Solved by patching the cod2map.exe: