View Full Version : libcod
- [CoD1.1]Rcon commands from server process not outputting anything (0 replies)
- getstatus source ip (8 replies)
- Libcod server crash (3 replies)
- Localized strings server side - is this possible - with libcod or without? (1 replies)
- Libcod causing stuck on a few maps (3 replies)
- Running cod2 on multiple cores (3 replies)
- Executing rcon commands by server - from a gsc file - without execclientcommand (1 replies)
- Static model functions (7 replies)
- Problem with manymaps (7 replies)
- Strange problem with libcod and meat bot (3 replies)
- Compiling libcod_win (2 replies)
- setAnim for clonePlayer() (1 replies)
- Unmatched functions between CoD (8 replies)
- rcon extension (4 replies)
- Compile error: gsc_mysql.cpp:5:25: fatal error: mysql/mysql.h (5 replies)
- libcod for WINDOWS with bot names (0 replies)
- Libcod cod2 ss (3 replies)
- CoD4 libcod Segmentation fault (3 replies)
- Hook call vs hook function (4 replies)
- Libcod (6 replies)
- How to run my Call of Duty 2 server using Libcod? (3 replies)
- Force player action (8 replies)
- Detect any button pressed by player (3 replies)
- libcod callback's list (0 replies)
- All possibilities for callback (6 replies)
- [callback] RCON (2 replies)
- libcod on ForeignLinux/arch (2 replies)
- disable playercollision Voron's libcod (11 replies)
- LIBCOD: q3dirtravfix & forcing allow downloading (5 replies)
- itemPickup (on/off) (0 replies)
- Chat Headicon (1 replies)
- Cannot install libmysqlclient-dev (4 replies)
- InjectDLL error (1 replies)
- [WIP] SQLite support for libcod (5 replies)
- setStance() for players (4 replies)
- bulletHitEffect() (0 replies)
- Some latest updates (8 replies)
- Segmentation fault (1 replies)
- [LIBCOD] NO-CRASH "setanim" (0 replies)
- Master List? (10 replies)
- Server crash (1 replies)
- Better late than never... (0 replies)
- sv_noauthorize (2 replies)
- makeLocalizedString(string) (4 replies)
- Do not crash on developer 2 (1 replies)
- libcod Documentation (4 replies)
- How to do smaller mappacks (less download) (10 replies)
- Color codes support for printf (7 replies)
- Install Nanny (bot) (20 replies)
- CoD 2 1.0 Libcod Features (0 replies)
- Install libcod on CoD 2 1.0 (38 replies)
- Lib error (14 replies)
- see what is running on the client (2 replies)
- Printf and OutBandprint no work :( (5 replies)
- How to execute a simple php script ? (5 replies)
- How to install libcod on my server (1 replies)
- Control Panel Libcod (3 replies)
- libmysqlclient (7 replies)
- system & execute badly working (1 replies)
- Check which .dll is running (1 replies)
- Request - Fast download 1.0 (16 replies)
- libcod dont working (12 replies)
- libcod for windows (5 replies)
- Plugin loaded but i can't use any function what include libcod (CoD4) (3 replies)
- getLastGameStateSize() (0 replies)
- Ratelimit patch [must apply] (0 replies)
- ERROR: ld.so: object 'libcod2_1_3.so' from LD_PRELOAD cannot be preloaded (cannot ope (35 replies)
- auto ban fake clients (5 replies)
- COUNT > MYSQL (2 replies)
- Compiling on CentOS (10 replies)
- Any interest in this? (6 replies)
- Compiling mysql on CENTOS (13 replies)
- Setup mysql + cod2 (2 replies)
- CodeCallback_FireGrenade (1 replies)
- How "precache" anim? (4 replies)
- SV_AuthorizeIpPacket: challenge not found (1 replies)
- fixChatArgs(args) (2 replies)
- Example use system (return string) (0 replies)
- Undefined symbol? (5 replies)
- How to check amount of players in another server? (1 replies)
- String output for system() (12 replies)
- php/javascript libcod memory viewer (0 replies)
- Which is better? (2 replies)
- Kick clients have ping: ZMBI (13 replies)
- reloadtime and firetime on a player (3 replies)
- No .so created (34 replies)
- Where are the libcod files located? (2 replies)
- Server lag [LIBCOD] (7 replies)
- mysqllibcod (17 replies)
- IP range (14 replies)
- disable chat of specific player (2 replies)
- /rcon commands with CodeCallback_PlayerCommand(args) (5 replies)
- Libcod "hide" functions?? (5 replies)
- sendGameServerCommand non ASCII caracters (4 replies)
- Obtaining PB Guid from client? (1 replies)
- Adding functions to libcod made by others (3 replies)
- Compiling format .so (9 replies)
- When installing libcod, nothing works! (13 replies)
- Libcod2 Linux -> Win (6 replies)
- Player movement & grenades. (11 replies)
- playerMove(direction) (2 replies)
- Need guidance to make an extension for CoDUO (2 replies)
- GUID generator (sort of) for cracked server? (4 replies)
- Store player informations with MySQL. (10 replies)
- player setAnim(string); (3 replies)
- cmd_executestring (14 replies)
- isTouching() (20 replies)
- Cannot see the problem. (2 replies)
- setStance() possible? (11 replies)
- Changing bot pings. (2 replies)
- Getting a client's real fps, realtime (0 replies)
- GSC GetArrayKeys (2 replies)
- cmdCount > MAX_PACKET_USERCMDS (3 replies)
- GSC IsMantling (4 replies)
- I am new. I want help for new cracked cod2 server (5 replies)
- Weapon functions (+ setMoveSpeedScale) (33 replies)
- libcod Call Of Duty 1 1.5 (3 replies)
- cod2 download data from mysql (3 replies)
- Libcod error on Linux (1 replies)
- lib cod4 (5 replies)
- Security update + merge with Mitch (2 replies)
- FS_Loaddir, help module. (1 replies)
- Help me pls, RUN SeRVER ERORR (12 replies)
- Get player console inputs (6 replies)
- call_function_raw(), BinaryBuffer functions, dlopen/dlsym/dlclose (1 replies)
- sendgameservercommand and Cmd_ExecuteString docs (5 replies)
- renaming (10 replies)
- Ingame live stats (4 replies)
- My new sendCommand function with libcod (windows) (20 replies)
- Add new function to libcod on windows (12 replies)
- Fix in printf, update for sprintf (need gsc code update) (0 replies)
- [Tutorial] settext() without precaching (2 replies)
- [Tutorial] Add libcod support for your cod version. (0 replies)
- [Tutorial] How to create your own libcod function (0 replies)
- Help libcod windows (19 replies)
- [Advanced] Getting client binds (1 replies)
- [advanced] Ignoring text said by certain players (0 replies)
- Give the latest version libcod (by Mitch) ;) (4 replies)
- Hello, monitoring the client without having to connect to the server! (31 replies)
- Somebody help me? All is not fully responsible!!!! (13 replies)
- Where to start to build a foundation MYSQL for LIBCOD (5 replies)
- Help me pls))) (40 replies)
- Player Collision CoD UO (20 replies)
- CoD4: !commands (2 replies)
- [Tutorial] Translation engine (9 replies)
- How to use libcod with Open Game Panel (OGP) (2 replies)
- Changing library path (0 replies)
- setup libcod with server.sh (5 replies)
- install libcode_win (4 replies)
- Kicking bots (27 replies)
- disableGlobalPlayerCollision() 1.3 problem (4 replies)
- Windows SetAlive() doubts (3 replies)
- cod2 libcod problems (19 replies)
- Can't run libcod (13 replies)
- sprintf in libcod (2 replies)
- Asynchronous mysql queries (24 replies)
- libcod won't start (2 replies)
- Added scandir / fopen / fread / fwrite / fclose (4 replies)
- function request makefunctionpointer(path, function) (0 replies)
- Script documentation (8 replies)
- Version 2014.03.08 (1 replies)
- mprotect regions made with dlopen (1 replies)
- [Question] Astar (a*) and SetAlive functions (3 replies)
- how to set-up libcod (1 replies)
- IWD check in download (9 replies)
- install libcode (3 replies)
- GetMyIP() [help] (5 replies)
- [advanced] Find player's country-of-origin (32 replies)
- Cod4 install libcod and make the mod (11 replies)
- disable global collision (19 replies)
- [MDLL] CoD 1.5 (5 replies)
- Libcod for windows (30 replies)
- Accept cracked players (6 replies)
- Sending server commands to the clients (3 replies)
- Libcod CoD2 1.0 (14 replies)
- Cod1 new ideas [help] (0 replies)
- libcod on Arch Linux (21 replies)
- [CoD4] Missing function (1 replies)
- libcod Player Collision (5 replies)
- CoD4 - MySQL problem (18 replies)
- Smaller mappacks, less download (5 replies)
- CoD 1 1.5 DLL Basic Stuff (1 replies)
- Libcod no mysql (2 replies)
- libmysqlclient.so.18 (14 replies)
- Cmd_ExecuteString - execute /tell /say etc. from gsc (1 replies)
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