- Anybody want to make a map with me? (6 replies)
- Trigger load bug (14 replies)
- .roq videos as textures (15 replies)
- Blender export to d3dbsp (0 replies)
- CoD2 Mapping In-Dept Guides & Scrips (1 replies)
- cod2radiant.exe doesn't start anymore (2 replies)
- Map longname (0 replies)
- Deathrun maps, please. (0 replies)
- Scripting : How change hintstring when Press button. (4 replies)
- Zombots move very slow (0 replies)
- Overflow (0 replies)
- Teufel maps (0 replies)
- NEED HELP with one error on the map "mp_icehen_night" (5 replies)
- Soundproof wall (2 replies)
- Strange thing about map (3 replies)
- New Map - What do you think? (10 replies)
- Map request 2 (0 replies)
- Test Map? (2 replies)
- Maps request (4 replies)
- Nazi flags (2 replies)
- CoD2 Radiant crash (3 replies)
- [how-to] Properly create your map.iwd file (0 replies)
- Alpha Texture Problem (1 replies)
- Bug on map (IN & OUT overlay) (3 replies)
- A problem with grid part in radiant (7 replies)
- Not ready yet (2 replies)
- Dr map (0 replies)
- COD2 RADIANT BUG ON MAP (4 replies)
- COD2 radiant bombsite bug (0 replies)
- Wake Island (2 replies)
- Mario Level 1v2, Mario Castle map Download link (1 replies)
- Light grid bug (1 replies)
- better spawns (11 replies)
- [CoD2] Transparent water (2 replies)
- texture problem (3 replies)
- Showing through walls (5 replies)
- MattY, PwN3R maps (2 replies)
- Map height (4 replies)
- Beginners (2 replies)
- need help (5 replies)
- Potato (3 replies)
- Need Help with wall (1 replies)
- problem to compile my map (2 replies)
- Radiant problem (3 replies)
- "Dynamic" lights with dx7 (0 replies)
- Killtriggers Help (5 replies)
- window in radiant (5 replies)
- CoD2 crashes when i start my map. (4 replies)
- CoD2 script error (2 replies)
- script_brushmodel limit (5 replies)
- Custom sounds? (3 replies)
- Weird CoD2 Script error/bug (9 replies)
- Can't download file (5 replies)
- Timed Door (31 replies)
- cod 2 radiant. ( shoot through wall ) (3 replies)
- Help with wall! (14 replies)
- Detail and structural brushes (6 replies)
- Moving textures? (4 replies)
- Grid file (aka vclog file) does not work correctly! (2 replies)
- CoD2CompileTools.exe won't open (14 replies)
- About doors :) (2 replies)
- door who move when i touch (2 replies)
- problem with sky (4 replies)
- Killtriggers (4 replies)
- zombots new maps (0 replies)
- "orig texture" bug (2 replies)
- d3dbsp to radiant (40 replies)
- CoD2 Radiant black bug (14 replies)
- Compilation maps without light - afterglow. How to fix it? (3 replies)
- Custom S&D Bombspot problem (8 replies)
- Glass texture bug (3 replies)
- CoD2 Custom Maps (11 replies)
- Difference between trig_use & trig_use_touch? (1 replies)
- Cannot select Origin or Spawns ? (2 replies)
- How to add sound? (4 replies)
- Loading Map failed (2 replies)
- Broken texture or Light? How to Fix? (2 replies)
- FPS Jumps how far is a 333 fps in the radiant? (2 replies)
- Lights to move? (4 replies)
- .gsc & .arena! (2 replies)
- Map doesn't compile (2 replies)
- Map lines exceeded (1 replies)
- Map open error (6 replies)
- ERROR: bad model name 'xmodel\prop_crate_dak1' (7 replies)
- custom skybox tutorial (1 replies)
- Map testing! (3 replies)
- Seach Maps | Map Problem (9 replies)
- problems with maps (4 replies)
- How to edit the loadingscreen of a map? (2 replies)
- Light bleeding? (5 replies)
- [Tutorial] Making a TimeBomb with Trigger (1 replies)
- [MAPPING] : How to add Xmodel in CoD2Radiant. (1 replies)
- How to add xmodel to a map? (18 replies)
- Radiant keys (6 replies)
- Seaching SD maps (0 replies)
- Trigger Bug (13 replies)
- Like i promised for kung foo man PREFABS!!!!!! (1 replies)
- Strange compile error... (6 replies)
- Compile tool, dont work (5 replies)
- Texture without die (1 replies)
- Jumping (1 replies)
- Coop Mapping in Radiant (3 replies)
- trigger moving (6 replies)
- Xmodel Moving (10 replies)
- Invisible Rooms on surf_utopia (3 replies)
- Water Texture (4 replies)
- Merging Vertices of 2 Brushes in Radiant? (0 replies)
- Map ending, still problem on 2 files type i can't understand... (1 replies)
- Making a moving door (non-rotating) (2 replies)
- what is cvar? (6 replies)
- Making a working door (2 replies)
- [CoD2] [Prefab] Circle (6 replies)
- Mapping (0 replies)
- Compile a xmodel for my Map (2 replies)
- Auto Checkpoints for my new K~PortalMap (2 replies)
- ^^ :D Tables in a map (2 replies)
- How can I make staircase in botzommaps ? (3 replies)
- MAPPING : How to put mg42 in map. (2 replies)
- MAPPING : How to make minefield in map. (1 replies)
- MAPPING : Weapons on wall in custom map. (0 replies)
- MAPPING : How to make a loadbar for a custom map. (1 replies)