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  • Adrien's Avatar
    Yesterday, 15:48
    Hello, i don't know how to loop a time when a round restart after hunters dies bcoz it's so annoying, and i don't know how to do something to press a...
    0 replies | 29 view(s)
  • IzNoGoD's Avatar
    3rd June 2019, 19:35
    IzNoGoD replied to a thread I need help ! :D in Scripting
    No, if developer is properly set, you can see more details regarding your error. Currently your error is failing to set developer properly. Fix...
    9 replies | 943 view(s)
  • Miri's Avatar
    2nd June 2019, 14:41
    Miri replied to a thread working with exec_async in Scripting
    Nice, simple and clean code! Mine is very much spaghetti but it does the job. I'll use this for future implementations.
    5 replies | 399 view(s)
  • maxdamage99's Avatar
    1st June 2019, 21:17
    maybe I misunderstood you, but .. execute_aCD() { exec_async_checkdone(); } aExecute_getID() {
    5 replies | 399 view(s)
  • Polat's Avatar
    31st May 2019, 13:09
    Polat replied to a thread Pickup Script in Scripting
    Or just self waittil("spawned_player");
    5 replies | 340 view(s)
  • vanfreddy's Avatar
    31st May 2019, 12:29
    vanfreddy replied to a thread Pickup Script in Scripting
    the code says self endon("spawned_player"); self endon("spawned"); so put it in the spawnplayer function and it should work "after the notify...
    5 replies | 340 view(s)
  • Polat's Avatar
    31st May 2019, 08:56
    Polat replied to a thread Pickup Script in Scripting
    thread dummy(); self thread pickups(); call it like this and should work, if not, try thread pickups();
    5 replies | 340 view(s)
  • nerdiiii's Avatar
    30th May 2019, 16:44
    nerdiiii replied to a thread Pickup Script in Scripting
    Hey kung! Thanks for replying! I'm calling it from my SD.gsc like this thread maps\mp\gametypes\_pickups::pickups();
    5 replies | 340 view(s)
  • kung foo man's Avatar
    30th May 2019, 12:50
    kung foo man replied to a thread Pickup Script in Scripting
    How do you actually call it in your script? E.g. player thread pickups();
    5 replies | 340 view(s)
  • nerdiiii's Avatar
    29th May 2019, 21:52
    nerdiiii started a thread Pickup Script in Scripting
    Hello, I'm trying to set up a Pickup script which made by IzNoGod and I'm getting the error ******* script runtime error ******* type...
    5 replies | 340 view(s)
  • voron00's Avatar
    29th May 2019, 06:11
    voron00 replied to a thread working with exec_async in Scripting
    GetEntByNum() is one of those functions with a developer flag, they only work in a /# ... #/ comments like: /# entity = clientNumToEntity(...
    5 replies | 399 view(s)
  • Miri's Avatar
    29th May 2019, 05:00
    Miri replied to a thread working with exec_async in Scripting
    why GetEntByNum() doesn't work? it's even in the documentation! anyway your code works great, thanks! can that infinite check cause performance...
    5 replies | 399 view(s)
  • voron00's Avatar
    28th May 2019, 19:44
    voron00 replied to a thread working with exec_async in Scripting
    dosomething_result_async(result) { //level notify("stop_async"); entity = clientNumToEntity( int(result)); if(result=="OK"){ ...
    5 replies | 399 view(s)
  • Miri's Avatar
    28th May 2019, 18:16
    Miri started a thread working with exec_async in Scripting
    I have a couple questions about the async methods. I tried to implement them as best as I could, an example dosomething_async(killer , killd) {...
    5 replies | 399 view(s)
  • nerdiiii's Avatar
    27th May 2019, 13:11
    nerdiiii replied to a thread I need help ! :D in Scripting
    Yes, I did it man, but still getting the same error!!
    9 replies | 943 view(s)
  • maxdamage99's Avatar
    27th May 2019, 13:03
    maxdamage99 replied to a thread I need help ! :D in Scripting
    :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: bro, pls, try again) set developer "2" insert at the end server-config
    9 replies | 943 view(s)
  • nerdiiii's Avatar
    27th May 2019, 11:22
    nerdiiii replied to a thread I need help ! :D in Scripting
    Still the same error ******* script compile error ******* unknown function: @ 18287 ************************************ Sys_Error: Error...
    9 replies | 943 view(s)
  • maxdamage99's Avatar
    27th May 2019, 10:45
    maxdamage99 replied to a thread I need help ! :D in Scripting
    use: developer 2 put in server-config P.S: for voron00-libcod, better use:
    9 replies | 943 view(s)
  • nerdiiii's Avatar
    27th May 2019, 10:41
    nerdiiii replied to a thread I need help ! :D in Scripting
    Okay, I've done this so far right now Callback_PlayerConnect() { thread dummy(); self thread kickFakeClients(); self PlayerConnected(); ...
    9 replies | 943 view(s)
  • maxdamage99's Avatar
    27th May 2019, 10:03
    maxdamage99 replied to a thread I need help ! :D in Scripting
    1. my_ip = self getIP(); 2. Remove this and all libcod functions (made using "closer") from your .gsc scripts getIP(client) { return...
    9 replies | 943 view(s)
  • nerdiiii's Avatar
    27th May 2019, 08:53
    nerdiiii replied to a thread I need help ! :D in Scripting
    I actually want to kick fakeplayers (bots) from my server, so I took a look at this thread ...
    9 replies | 943 view(s)
  • maxdamage99's Avatar
    27th May 2019, 06:17
    If masterserver will die finally, can try implement a custom master server, but this means presence a altered (modified) version of the game on...
    9 replies | 1509 view(s)
  • maxdamage99's Avatar
    27th May 2019, 06:11
    maxdamage99 replied to a thread I need help ! :D in Scripting
    you can use libcod functions from anywhere in scripts. do you mean PHP /PHP tags? in these tags, the code looks more attractive and readable ...
    9 replies | 943 view(s)
  • nerdiiii's Avatar
    27th May 2019, 01:55
    nerdiiii started a thread I need help ! :D in Scripting
    Hello Killtube. I have some problems and I need some of your help. Okay, since I have libcod running on my server, how can I use it's functions?...
    9 replies | 943 view(s)
  • Miri's Avatar
    27th May 2019, 00:50
    Miri replied to a thread cod2 get cvar from client in Scripting
    After a bit of trial and error the system works great! I just need some little QoL changes like a nice HUD and it's pretty much done! If I have...
    8 replies | 549 view(s)
  • IzNoGoD's Avatar
    24th May 2019, 20:13
    The system I wrote is not 100% secure, but nothing will be 100% secure, as cod doesnt support client-side crypto. For all normal intents and...
    8 replies | 549 view(s)
  • maxdamage99's Avatar
    23rd May 2019, 14:03
    if(!isDefined(eAttacker) || !isPlayer(eAttacker)) //maybe last is not needed, idk :) return; :D:D:D
    2 replies | 1014 view(s)
  • maxdamage99's Avatar
    23rd May 2019, 06:44
    Everything you want to do can be realized without "getcvar", voron00 is right: easiest way to make a user system (login/register)
    8 replies | 549 view(s)
  • Miri's Avatar
    22nd May 2019, 17:37
    Miri replied to a thread cod2 get cvar from client in Scripting
    I already read that thread but he said that it was still not secure at some point so i thought he never made it secure. I'll give it another read. ...
    8 replies | 549 view(s)
  • voron00's Avatar
    22nd May 2019, 17:27
    Your best option is to create a login system and store whatever data you want to associate with login in mysql/sqlite databases....
    8 replies | 549 view(s)
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