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  • maxdamage99's Avatar
    Today, 07:59
    maxdamage99 replied to a thread Self itempickup in Scripting
    if I understand you correctly, do you want to prohibit the raising of weapons when you are invisible?!:p self setmodel("invis"); self...
    1 replies | 19 view(s)
  • Ni3ls's Avatar
    Yesterday, 21:09
    Ni3ls replied to a thread weird screen/textures win10 in Main
    Setting it to dx7 did the trick
    1 replies | 57 view(s)
  • zajcev's Avatar
    Yesterday, 18:49
    zajcev started a thread Self itempickup in Scripting
    Ola, could you help me with the main script for forced time invisibility using function self itempickup, please? I only know how to start the...
    1 replies | 19 view(s)
  • Ni3ls's Avatar
    Yesterday, 15:36
    Ni3ls started a thread weird screen/textures win10 in Main
    If you check the attachment you see what I mean. I got a new pc and when I join a server, i cant see the players or anything, just the hud. Who can...
    1 replies | 57 view(s)
  • maxdamage99's Avatar
    Yesterday, 08:37
    maxdamage99 replied to a thread Force player action in libcod
    https://github.com/damage99/libcod/blob/main-branch-damage99/declarations.hpp#L399 or typedef enum { EV_NONE = 0, EV_FOOTSTEP_RUN_DEFAULT,...
    7 replies | 239 view(s)
  • zajcev's Avatar
    20th March 2019, 20:51
    Hey, i'm looking for the latest (modern) weapon sten. Could you help me to find it? Thanks.
    0 replies | 59 view(s)
  • IzNoGoD's Avatar
    20th March 2019, 16:50
    IzNoGoD replied to a thread Force player action in libcod
    Shooting can be added through the bot movement stuff, although it will look laggy to the player himself.
    7 replies | 239 view(s)
  • IzNoGoD's Avatar
    20th March 2019, 16:49
    Menu too slow? Try turning the floodprotect cvar off and hijacking the menuresponses directly in the playercommand callback.
    3 replies | 69 view(s)
  • maxdamage99's Avatar
    20th March 2019, 08:46
    maxdamage99 replied to a thread Force player action in libcod
    Report a specific task p.s: you talk about things in general, you were informed of the general decision (events, clientcmd)
    7 replies | 239 view(s)
  • Viking's Avatar
    20th March 2019, 05:37
    Viking replied to a thread Force player action in libcod
    And how do i call them? Where do I find the BGevent names? Remember that i dont want to do it through the ClientCmd menu.
    7 replies | 239 view(s)
  • Ni3ls's Avatar
    19th March 2019, 21:52
    Ni3ls replied to a thread Force player action in libcod
    All playercommands work that you cN perform on yourself using console
    7 replies | 239 view(s)
  • Viking's Avatar
    19th March 2019, 17:08
    Viking replied to a thread Force player action in libcod
    Oh great, do you have a list of the working commands maybe?
    7 replies | 239 view(s)
  • voron00's Avatar
    19th March 2019, 17:02
    voron00 replied to a thread Force player action in libcod
    You can run some events on a player with G_AddPredictableEvent like stance, shoot, melee etc. but for other than that you have to use clientcmd menu:...
    7 replies | 239 view(s)
  • Viking's Avatar
    19th March 2019, 17:01
    The menu trick is the way i am doing it right now, but it's like you say. The latency is a pain... Thanks for your fast answer anyways :)
    3 replies | 69 view(s)
  • voron00's Avatar
    19th March 2019, 16:45
    No, every possible button events are already in libcod, and you can also hook F1 and F2 keys via playercommand. But there is some old menu trick, see...
    3 replies | 69 view(s)
  • Viking's Avatar
    19th March 2019, 16:44
    Viking started a thread Force player action in libcod
    Hey, another question. I would like to force the player to perform an action. If possible any of the actions the player can call himself...
    7 replies | 239 view(s)
  • Viking's Avatar
    19th March 2019, 16:30
    Hey guys, is it possible to add a function to libcod which allows the server to detect any player "button press" input? There already are some...
    3 replies | 69 view(s)
  • zajcev's Avatar
    19th March 2019, 14:23
    zajcev started a thread Buying for... in Scripting
    Hello, according to what I've understood, a player can buy bonus for himself and other players now. I'd like to change it for buyers only, not...
    0 replies | 138 view(s)
  • Lonsofore's Avatar
    17th March 2019, 19:25
    Too late answer. I don't support this torrent and repo anymore because of my Docker version, so I highly recommend to use it instead. P.S. And we...
    35 replies | 9529 view(s)
  • teufel's Avatar
    17th March 2019, 18:20
    Lonsofore* You removed iw_01.iwd & iw_02.iwd. Remove localized files too and the servers will still start. :cool:
    35 replies | 9529 view(s)
  • maxdamage99's Avatar
    12th March 2019, 06:33
    You need "spawn" triggers of start-place and end-place start-place: add timer -> wait time -> suicide (swap team or other) end-place: stop wait...
    2 replies | 1261 view(s)
  • kung foo man's Avatar
    8th March 2019, 14:34
    fast, fast, faster, faster you bitches, fast!! learn scripting, it only takes you like a year (or two) :)
    2 replies | 1261 view(s)
  • Adrien's Avatar
    8th March 2019, 07:46
    Hi killtube people, I want add a deathrun time runners, but idk where search, please answer me fast :( Adrien ;(
    2 replies | 1261 view(s)
  • IzNoGoD's Avatar
    4th March 2019, 18:18
    IzNoGoD replied to a thread +1 in Scripting
    Sure. In onspawn: self.spree = 0; In onplayerkilled: eAttacker.spree += 1; eAttacker.score += eAttacker.spree;
    1 replies | 978 view(s)
  • bulent's Avatar
    4th March 2019, 15:37
    bulent started a thread +1 in Scripting
    Hello guys, i want to do something. İ have killing spree mod but i wantto do that, when i killed second guy +1, i killed third guy +2 , i killed...
    1 replies | 978 view(s)
  • ChayaDewitt's Avatar
    4th March 2019, 06:56
    Custom Character Models in CoD2 sounds amazing now we can be what ever we want to be
    9 replies | 9242 view(s)
  • Lonsofore's Avatar
    27th February 2019, 22:00
    Well, looks interesting, but: 1. What do you mean with "merge support"? 2. It's a panel to manage games in Docker containers, with a lot of...
    5 replies | 1385 view(s)
  • IzNoGoD's Avatar
    27th February 2019, 21:40
    Merge support for https://pterodactyl.io/ maybe? (I'm not using it, but seems like the best free game panel on the market today, using docker)
    5 replies | 1385 view(s)
  • Lonsofore's Avatar
    27th February 2019, 21:08
    Agree, I missed these parts. Few words about restarts: If CoD2 would stop for some reason (e.g. ShutdownGame, as Damage said) - Docker will...
    5 replies | 1385 view(s)
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