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  • sezing's Avatar
    Yesterday, 19:17
    i was using libcod +sv_cracked 1 but couldnt join the server.
    29 replies | 2901 view(s)
  • voron00's Avatar
    Yesterday, 14:25
    You don't need to use any custom binaries, just use libcod +sv_cracked 1 or sv_noauthorize 1.
    29 replies | 2901 view(s)
  • sezing's Avatar
    Yesterday, 14:19
    is this script for only ubuntu 14.04 ? i tried on 14.04 everything is working. However on my 16.06 server is not working. i had to download...
    29 replies | 2901 view(s)
  • Mariusz's Avatar
    18th October 2017, 18:36
    Mariusz replied to a thread Meaning in Scripting
    Thanks. Next ******* script compile error ******* uninitialised variable 'w': (file 'scripts/shops.gsc', line 533) switch(w) *...
    2 replies | 52 view(s)
  • Whiskas's Avatar
    18th October 2017, 14:28
    Whiskas replied to a thread Meaning in Scripting
    You try to combine two strings in AllClientsPrint parameter, but there is only one string. Delete that plus inside AllClientsPring()
    2 replies | 52 view(s)
  • Mariusz's Avatar
    18th October 2017, 13:57
    Mariusz started a thread Meaning in Scripting
    What does it mean? ******* script compile error ******* bad syntax: (file 'scripts/bonuses.gsc', line 297) AllClientsPrint("Lost " + ); ...
    2 replies | 52 view(s)
  • kung foo man's Avatar
    18th October 2017, 04:04
    > moved into this thread, dont spam threads via off topic questions please Some maps: https://www.google.com/search?q=cod2+maps+download...
    1 replies | 35 view(s)
  • sezing's Avatar
    17th October 2017, 22:13
    yes i am totally a beginner. Is there a cod2 mods or maps can i download ?
    1 replies | 35 view(s)
  • Lonsofore's Avatar
    17th October 2017, 18:09
    Well... fs_homepath is a home path of your server. You can find there console log and you can create there some files. Useless place, if you're...
    29 replies | 2901 view(s)
  • sezing's Avatar
    16th October 2017, 21:47
    PARAMS="+set fs_homepath $HOME/.callofduty2_$ver Created but -bash: cd: /home/userme/.callofduty2_1_2: No such file or directory +set fs_game...
    29 replies | 2901 view(s)
  • Mariusz's Avatar
    15th October 2017, 14:58
    Mariusz replied to a thread Mod protection in Modding
    Yes, I also thought about changing names of scrypts and the name of gametype or something like that. A lot of work, maybe not worth it.
    8 replies | 173 view(s)
  • maxdamage99's Avatar
    15th October 2017, 11:40
    maxdamage99 replied to a thread Mod protection in Modding
    The client must have on his side the same files as the server. You can confuse files (menus, models, anims, musics etc.) in .iwd, which will...
    8 replies | 173 view(s)
  • Mariusz's Avatar
    15th October 2017, 09:01
    Mariusz replied to a thread Mod protection in Modding
    No, I did not. Nevertheless I worry about iwd files, when someone is only waiting I'll finish my work.
    8 replies | 173 view(s)
  • the_law's Avatar
    14th October 2017, 22:52
    the_law replied to a thread Mod protection in Modding
    So did you put your .gsc files in the iwd's? I don't quite understand what you're trying to say.
    8 replies | 173 view(s)
  • Mariusz's Avatar
    13th October 2017, 20:35
    Mariusz replied to a thread Mod protection in Modding
    Sorry, but now you have to understand me, I have no idea what is the latest libcode. All that time I worked on packages, not on scripts. Yeah,...
    8 replies | 173 view(s)
  • voron00's Avatar
    13th October 2017, 20:29
    voron00 replied to a thread Mod protection in Modding
    I don't...exactly understand your question. Again, if you want to protect your iwd contents - there is no way you can do it. If you want to protect...
    8 replies | 173 view(s)
  • Mariusz's Avatar
    13th October 2017, 20:11
    Mariusz replied to a thread Mod protection in Modding
    Yes someone has the same scripts files as me. Now, I suggest you to understand.
    8 replies | 173 view(s)
  • voron00's Avatar
    13th October 2017, 20:02
    voron00 replied to a thread Mod protection in Modding
    Hmm..? You got something so cool that is worthy of protection? :p If seriously, there is no way you can protect/encrypt iwd files, you can though...
    8 replies | 173 view(s)
  • Mariusz's Avatar
    13th October 2017, 16:22
    Mariusz started a thread Mod protection in Modding
    How to protect mod and packages simultaneously?
    8 replies | 173 view(s)
  • Mariusz's Avatar
    13th October 2017, 09:04
    Although I set the same longname colour for all maps I receive two diffirent colours and name: Most Wanted as red and bz_beginnings as white. Why? ...
    0 replies | 48 view(s)
  • IzNoGoD's Avatar
    10th October 2017, 22:13
    IzNoGoD replied to a thread Strange thing about map in Mapping
    I dont know wether im supposed to read your sentence normally or backwards, both ways make equal amounts of sense to me.
    1 replies | 66 view(s)
  • Mariusz's Avatar
    10th October 2017, 21:55
    One map when begins says Don't bug, 5 times and I can move like usualy. What's going on?
    1 replies | 66 view(s)
  • maxdamage99's Avatar
    10th October 2017, 15:26
    If send an non-existent or not registered animation to the server - the server crash. This function excludes server crash. For:...
    0 replies | 87 view(s)
  • IzNoGoD's Avatar
    8th October 2017, 18:14
    IzNoGoD replied to a thread Path on FD in Modding
    That's a bad idea, allowing everyone to modify and execute files.
    4 replies | 144 view(s)
  • Paho's Avatar
    8th October 2017, 12:04
    Paho replied to a thread Path on FD in Modding
    chmod 777
    4 replies | 144 view(s)
  • Mariusz's Avatar
    7th October 2017, 14:17
    Mariusz replied to a thread Path on FD in Modding
    No idea. Adres HTTP: http://download.1shot1kill.pl/48940 set sv_allowDownload "1" set sv_wwwDownload "1" set sv_wwwBaseURL...
    4 replies | 144 view(s)
  • Mr.SuicideSheep's Avatar
    7th October 2017, 10:28
    Wtf has that got to with anything Paho?
    10 replies | 276 view(s)
  • Mariusz's Avatar
    6th October 2017, 23:52
    Mariusz replied to a thread Inactivation in Modding
    Now is okey. Thanks
    2 replies | 74 view(s)
  • IzNoGoD's Avatar
    6th October 2017, 15:05
    IzNoGoD replied to a thread Path on FD in Modding
    Where are your fast download files hosted? You cant just point at a random site on the internet and expect it to serve your files.
    4 replies | 144 view(s)
  • IzNoGoD's Avatar
    6th October 2017, 15:04
    IzNoGoD replied to a thread Inactivation in Modding
    seriously. You show the code that draws a certain item. You ask how you can destroy it. Why not remove the code from the file, so it doesnt...
    2 replies | 74 view(s)
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