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  • maxdamage99's Avatar
    Today, 10:09
    maxdamage99 replied to a thread Botzomie mod lagging in Scripting
    i think some loops maybe infinite test with developer 2 reason of lag printed after "hitch warning: ...."
    3 replies | 83 view(s)
  • maxdamage99's Avatar
    Today, 10:07
    maxdamage99 replied to a thread Libcod in libcod
    i think dos2unix cant fix it
    5 replies | 98 view(s)
  • nerdiiii's Avatar
    Yesterday, 23:32
    nerdiiii started a thread NannyBot in Linux
    Good evening, So, after I've installed Nanybot, I've edited the .cfg to the necessary changes, such as IP,PORT,rcon_pass, and server.log. That's...
    0 replies | 18 view(s)
  • nerdiiii's Avatar
    Yesterday, 22:11
    nerdiiii replied to a thread Libcod in libcod
    Thank you so much man! it's working
    5 replies | 98 view(s)
  • IzNoGoD's Avatar
    Yesterday, 19:54
    IzNoGoD replied to a thread Libcod in libcod
    delete the line ends in nano, then add them back in. It should fix up the errors you're seeing.
    5 replies | 98 view(s)
  • nerdiiii's Avatar
    Yesterday, 17:26
    nerdiiii replied to a thread Libcod in libcod
    I tried to do it through nano run.sh and edited it, but it shows the same error
    5 replies | 98 view(s)
  • IzNoGoD's Avatar
    Yesterday, 17:08
    IzNoGoD replied to a thread Libcod in libcod
    Dont edit your .sh file on windows, it adds a \r\n at the end of each line, whereas linux expects a \n only.
    5 replies | 98 view(s)
  • nerdiiii's Avatar
    Yesterday, 10:07
    nerdiiii started a thread Libcod in libcod
    Hello again, sorry for spamming, but I've got a problem while running my server with libcod #!/bin/bash sv_maxclients="24"...
    5 replies | 98 view(s)
  • nerdiiii's Avatar
    24th March 2019, 21:15
    nerdiiii replied to a thread Botzomie mod lagging in Scripting
    Can u tell me short things about bottleneck? never heard of it Others things are easy to solve _ optimize the code and CPU
    3 replies | 83 view(s)
  • nerdiiii's Avatar
    24th March 2019, 21:14
    Oh okay, thank you :)))
    2 replies | 53 view(s)
  • kung foo man's Avatar
    24th March 2019, 21:12
    - optimize the code - use better CPU - trace the bottleneck and fix it
    3 replies | 83 view(s)
  • kung foo man's Avatar
    24th March 2019, 21:09
    On some systems you need to specify LD_LIBRARY_PATH, like: LD_LIBRARY_PATH=. LD_PRELOAD=libcod2_1_3_nomysql.so ./cod2_lnxded ... If that...
    2 replies | 53 view(s)
  • nerdiiii's Avatar
    24th March 2019, 20:51
    Hello, I got a bot zombie mod from Stevo, it was published on youtube, now it's removed. So, whenever I run it on my server, and after zombies...
    3 replies | 83 view(s)
  • nerdiiii's Avatar
    24th March 2019, 20:47
    Hello everyone, Well, can someone explain to me how to run my server with libcod? I've tried this already LD_PRELOAD=libcod2_1_3_nomysql.so...
    2 replies | 53 view(s)
  • Polat's Avatar
    23rd March 2019, 22:09
    Polat replied to a thread NannyBot (perl) in Main
    Hello there Adrien, Please, take a look on this thread! ClickHere
    1 replies | 152 view(s)
  • Adrien's Avatar
    23rd March 2019, 19:29
    Adrien started a thread NannyBot (perl) in Main
    I cant use nannybot with perl, coz need kkrcon, and i cant install, plz help!
    1 replies | 152 view(s)
  • kung foo man's Avatar
    22nd March 2019, 18:33
    Urgh, win10 becomes always better... maybe dx9 still works if you rename the exe to iw3mp.exe? That fixed the alt+tab crash too
    2 replies | 279 view(s)
  • Viking's Avatar
    22nd March 2019, 15:57
    Viking replied to a thread Force player action in libcod
    Great, thanks for the input guys. I give it a go with the events through G_AddPredictableEvent @iznogod Through the bot movement? Interesting,...
    8 replies | 345 view(s)
  • maxdamage99's Avatar
    22nd March 2019, 07:59
    maxdamage99 replied to a thread Self itempickup in Scripting
    if I understand you correctly, do you want to prohibit the raising of weapons when you are invisible?!:p self setmodel("invis"); self...
    1 replies | 128 view(s)
  • Ni3ls's Avatar
    21st March 2019, 21:09
    Ni3ls replied to a thread weird screen/textures win10 in Main
    Setting it to dx7 did the trick
    2 replies | 279 view(s)
  • zajcev's Avatar
    21st March 2019, 18:49
    zajcev started a thread Self itempickup in Scripting
    Ola, could you help me with the main script for forced time invisibility using function self itempickup, please? I only know how to start the...
    1 replies | 128 view(s)
  • Ni3ls's Avatar
    21st March 2019, 15:36
    Ni3ls started a thread weird screen/textures win10 in Main
    If you check the attachment you see what I mean. I got a new pc and when I join a server, i cant see the players or anything, just the hud. Who can...
    2 replies | 279 view(s)
  • maxdamage99's Avatar
    21st March 2019, 08:37
    maxdamage99 replied to a thread Force player action in libcod
    https://github.com/damage99/libcod/blob/main-branch-damage99/declarations.hpp#L399 or typedef enum { EV_NONE = 0, EV_FOOTSTEP_RUN_DEFAULT,...
    8 replies | 345 view(s)
  • zajcev's Avatar
    20th March 2019, 20:51
    Hey, i'm looking for the latest (modern) weapon sten. Could you help me to find it? Thanks.
    0 replies | 174 view(s)
  • IzNoGoD's Avatar
    20th March 2019, 16:50
    IzNoGoD replied to a thread Force player action in libcod
    Shooting can be added through the bot movement stuff, although it will look laggy to the player himself.
    8 replies | 345 view(s)
  • IzNoGoD's Avatar
    20th March 2019, 16:49
    Menu too slow? Try turning the floodprotect cvar off and hijacking the menuresponses directly in the playercommand callback.
    3 replies | 92 view(s)
  • maxdamage99's Avatar
    20th March 2019, 08:46
    maxdamage99 replied to a thread Force player action in libcod
    Report a specific task p.s: you talk about things in general, you were informed of the general decision (events, clientcmd)
    8 replies | 345 view(s)
  • Viking's Avatar
    20th March 2019, 05:37
    Viking replied to a thread Force player action in libcod
    And how do i call them? Where do I find the BGevent names? Remember that i dont want to do it through the ClientCmd menu.
    8 replies | 345 view(s)
  • Ni3ls's Avatar
    19th March 2019, 21:52
    Ni3ls replied to a thread Force player action in libcod
    All playercommands work that you cN perform on yourself using console
    8 replies | 345 view(s)
  • Viking's Avatar
    19th March 2019, 17:08
    Viking replied to a thread Force player action in libcod
    Oh great, do you have a list of the working commands maybe?
    8 replies | 345 view(s)
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