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Thread: Trigger load bug

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    Private pollo's Avatar
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    Quote Originally Posted by Mitch View Post
    I guess a trigger limit (all variants). After this limit you get undefined behaviour like in your video.
    At how many triggers does this behaviour start?
    I haven't got an exact number, but if there is, I assume is below 19 (I deleted 44; it's a bit a pain in the ass to remove trigs as I work mainly with prefabs and have to do edit them 1 by one lol). And that is weird and I believe impossible, because I'm sure that more than 19 work at the same time, as I've been testing pretty much everything everytime. The exceptions are those 3-4 rebel ones, which I also tried remaking from scratch, with same result

    Tried deleting all of the models (800+) and a huge amount of prefabs (800+), but also nothing haha. Could be maybe script_brushmodels? I have around 30, but some of them are groups of much more brushes.

    Guess I will have to rethink another workaround or idk


    Edit. brushmodels either, deleted those huge groups, same thing hahaha
    Last edited by pollo; 14th November 2020 at 00:28.

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