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Thread: compare vpoint - player's looking position

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  1. #7
    Sergeant serthy's Avatar
    Join Date
    Nov 2012
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    When fixing silent aim, maybe do something like this (after you get the players eye-pos based on the current stance):

    PHP Code:
    trace bulletTracestart end true attacker );

    if( !
    isDefinedtrace["entity"] ) || !isPlayertrace["entity"] ) || trace["entity"] != victim || distancetrace["position"] , vPoint ) > )
        
    iPrintLn"silent aim" ); 

  2. The Following 2 Users Say Thank You to serthy For This Useful Post:

    feanor (17th November 2017),maxdamage99 (17th November 2017)

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