Quote Originally Posted by the_law View Post
Hi guys, I've been experimenting with Tom's XModel Utils and trying to get rigged models exported. I get the model, then I use the .MEL file that goes with it to bind the joints. By that point, it should be ready for exporting. But when I try to export it, is comes up with an error saying "invalid bone j_clip" (or any bone, really - it shows that error for every bone). Anyone know how I could fix this problem?
all viewmodels in COD2 - like COD4 - have 3 bones: tag_clip, tag_brass, and tag_flash.

j_clip is from BO1 > onwards, and is invalid in COD games before it.