One more thing, though. Currently, I've exported all the Barrett M82 anims to .XANIM_EXPORT files, but I have no idea what settings to use in Asset Manager.

So far, I've used the same settings for almost every animation:

looping: NO (set to YES for the idle anim)
UseBones: NO
Type: Relative

When I test it in-game, it all just looks like the default "void" animation, but the console doesn't say anything about missing xanims.