Hey all,
I'm out of ideas and now relying on the killtube community to come up with some cool ones.
Please nothing like "please create a clone of mod X", but some new, refreshing stuff you didnt think would be possible
Hey all,
I'm out of ideas and now relying on the killtube community to come up with some cool ones.
Please nothing like "please create a clone of mod X", but some new, refreshing stuff you didnt think would be possible
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
Last edited by YuriJurek; 11th November 2014 at 21:44.
First version of vehicles: http://social.xfire.com/video/62ea2c
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
YuriJurek (12th November 2014)
Wow pretty nice progress, hoping for a good end results
You have the advanced warfighter jump, but can you also make it sideways and backwards?
More updates on the vehicles: http://classic.xfire.com/video/62ea48/
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
kung foo man (12th November 2014),Ni3ls (12th November 2014),YuriJurek (12th November 2014)
How is the work going?
A bit slow, studying and gaming
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
YuriJurek (18th November 2014)
I'm back to killtube now, been away for some time, was really busy.
When I stopped, I was developing my mod.
Basically, I'm trying to merge vehicles with other features - gunship, airstrike, bots and other minor stuff.
So, idea 1: Flyable chopper.
https://www.youtube.com/watch?v=SRoCoCnQoks
Looks like there is no way to variate height while driving it.
Idea 2: I started this one and I think I can do it by myself, but still worth suggesting - domination game type. I know there is a domination game type already, but I mean one exactly like in Battlefield.
- Basically, what has to be done for this is to define one fixed flag, which can not be dominated, for each team, plus a few (initially) neutral flags;
- Then define the spawn points locations in the script. Spawn points must be near each flag;
- The player will choose where he wants to spawn after he chooses his weapon. There will be such menu after the weapon menu when the player connects, and he will also be able to open this menu from the Ingame menu;
- Teams will get 1 point every 10 seconds for each flag they have (except for the fixed flags), and for killing other players too;
- In order to dominate a neutral flag, you must be around it for 30 seconds. If there are two team mates in the flag radio, it will go 2x faster, and so on;
- In order to dominate an enemy flag, you need to neutralize it first. Just stay inside the radius for 30 seconds, as long as there are no enemies within the radio;
- To implement the above system, each flag will have an attribute called points. It will vary from -30 to 30. -30 meaning axis team dominates it, 30 meaning allies have it, and 0 as the initial value. Every ally inside the flag radius will add 1 point per second, every german will decrease 1 point.
There are more details but I can't think of it right now. I need to take a look at my mods, it's been 2 months since I last messed with it.
Last edited by guiismiti; 19th November 2014 at 19:09.
set logfile 2
LOL the look inside that chopper model looks dreadful.