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10th April 2014, 18:53
#1
script_brushmodel limit
Hey all,
I'm currently making a map for Call of duty 2, patch 1.2
Map will be dynamic with walls that go up and down. The problem is I haven't tought about the cod2 crap engine limits.
Anyone who knows what is the limit for 1 map for script_brushmodels? I think I will have approx 70-100 walls...
Or is their any other way to fix this issue?
Thanks in advance,
Fristi
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