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Thread: CoD4 - 128 Bones

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    CoD4 - 128 Bones

    Hi.
    I tried to create a new weapon, which are your bare hands. I actually also animated a little Punch to attack enemys.
    But if i try to Load up the Weaponfile it says that i have exceeded the 128 bones limit.
    In the Console, it shows a list of all bones.
    In total there are about 152 Bones and my hand uses exactly 50 bones. (the default viewhands zses around 55+ bones)
    I imported that weapon as a Bulletweapon.
    Well, i think i have given you all the informations, you need to be able to help me (probably)
    Is there a workaround?
    Another question:
    Why is the MP not crashing by using the default viewhands + a weapon?
    The weapon file says that my weapon isnt using viewhands
    Or is the game adding the Viewhands by default, and thats the reason why the Bone limit gets exceeded?
    I hope someone can help me...:/
    Last edited by Chefchen; 6th March 2014 at 21:52. Reason: No [spoiler][/spoiler]? Well, removed them.

  2. #2
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    The "exceeded 128 bones" error is usually associated with models which aren't rigged properly. Viewhand models in COD4 have 52 bones. You say yours has 50 - you've missed 2. Hence the error. Go back and make sure you don't forget any bones.

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    kung foo man (7th March 2014)

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    Quote Originally Posted by Tally View Post
    The "exceeded 128 bones" error is usually associated with models which aren't rigged properly. Viewhand models in COD4 have 52 bones. You say yours has 50 - you've missed 2. Hence the error. Go back and make sure you don't forget any bones.
    Actually i didnt created "new" viewhands, i just created a new weapon.
    So it shouldnt matter that my model uses 50 bones instead of 52 right?

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    Quote Originally Posted by Chefchen View Post
    Actually i didnt created "new" viewhands, i just created a new weapon.
    So it shouldnt matter that my model uses 50 bones instead of 52 right?
    Then the other common cause is that the world model for your weapon has more than 4 bones. You can only have tag_origin, tag_clip, tag_brass, and tag_flash.

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    Chefchen (8th March 2014),kung foo man (7th March 2014)

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    Quote Originally Posted by Tally View Post
    Then the other common cause is that the world model for your weapon has more than 4 bones. You can only have tag_origin, tag_clip, tag_brass, and tag_flash.
    well, probably wasnt the best idea to use the first person model as worldmodel
    Thank you, kinda works now.

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