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22nd February 2014, 11:39
#5
Anyone know what the max number of script variables is? I've not hit it yet (because I haven't had a hard server crash), but I suspect I must be near it, because the game looses track of players leaving and returns an "undefined is not an array, string or vector" to prefect code in callback_playerDisconnect(). This tells me there is something wrong and I must be borderline with some ceiling limit. I just can't figure out what it is.
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