to fix the problem all you have to do is to enable stereomix in the record setting in windows sound settings
Type: Posts; User: vanfreddy
to fix the problem all you have to do is to enable stereomix in the record setting in windows sound settings
you can use my scrip
it supports last shoot kill,revenge kill and time based multikill (this way dont need resets )
save the following code in a file call it kspree.gsc put it in your maps/mp ...
attacker = eAttacker;
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
{
self endon("disconnect");
...
im glad it works now ,no problem :)
sry i get bit rusty not really checked the code they posted its missing the just add this before the line so the game knows the cvar. now it should have all it needs to work hopefully xD
and the...
hi sorry if there is a infinite loop error then u have to add a wait.this should fix it
die version is schon ok wollte nur sagen das man es noch verbessern kann indem man es ohne loop macht...
save this code in a file call it for eg rename.gsc then create a folder in your mod called scripts and put it in there
next open the gamemode file or files you wanna use and paste this line at...
make sure your folder structure is correct, with the examples posted here your folders should look like this:
modfoldername(preffered) or main / sound / music / soundfile.xxx
and offcourse the csv...
this error looks like your trying to use a map which is not supported by this mod
i cant tell u that ,like i said u need some scripting knowledge and have to look for stuff like this in gsc files
precacheFX()
{
level._effect["flak_explosion"] =...
this means there are to much preload effects in session ur try to play to fix that u need some scripting knowledge
u can reduce overal the amount of effects
or u can only load effects for certain...
Hi
its very easy here u find the mods https://www.moddb.com/mods/meatbot-v092/downloads/meatbot-pack
ur file structure should look like this :
° main
° modfolder
inside the mod is ur cfg u have...
hi here u find some cool stuff
http://www.diegologic.net/diegologic/CoD_tools/XmodelExporter.htm
http://tom-crowley.co.uk/downloads/
DoAirstrike()
{
self endon("killed_player"); // STHM Modifikation
hier muss das killed player auf jedenfall weg
und beim spawn zur sicherheit in der spawnplayer funktion nochma
if...
muss das killed player wegmachen zb bei cleanup und vlt noch bei anderen
u can try this
bind k "ent_fire weapon_* addoutput classname weapon_knifegg"
or like this
bind k 'ent_fire weapon_* addoutput "classname weapon_knifegg"'
not tested
or u can make a custom cvar...
the code says self endon("spawned_player");
self endon("spawned");
so put it in the spawnplayer function and it should work "after the notify spawned/spawned_player is called
"
u can create a empty sound file with a tool like Audacity and play it to stop the sound
i use 2 monitors too. 1 with hdmi @60hz the other with sub @144hz , i guess that isnt the trigger
interesting ,my exe is renamed too but i just added _normal behind .maybe u just have to rename it then?
intel and nvidia
nope no crashes here never had any crashes im on
version 1803 now
works with compatibility mode and without
all windwos/xbox gaming stuff is disabled
and the game was not installed (copy from...
hi i dont believe there is a real documetation except some older functions in https://znation.nl/cod4script/.i can show u how i get stuff working
for the list of all functions u have to look in...
try this
iprintlnbold("\n *** Test:"+getSubStr( (3/11) , 0 , 3 ));
u should also add a check if its greater then 10 or 100 and then increase the endindex
end = 3;
if (kd >= 10) end = 4;...
this should work
vectorScale( vector, scale )
{
x = vector[0] * scale;
y = vector[1] * scale;
z = vector[2] * scale;
return ( x, y, z );
}