There is no way to figure out the actual dvars/cvars.
The stuff that i found is basic stuff. Everything else is almost impossible.
Atleast only while opening the config. It seems like there are...
Type: Posts; User: DjTranceFire
There is no way to figure out the actual dvars/cvars.
The stuff that i found is basic stuff. Everything else is almost impossible.
Atleast only while opening the config. It seems like there are...
"BC3E3CAE" == "sensitivity"
"8572B2C7" == "cg_fov"
"DB27C739" == "r_displayRefresh"
"D6B0695E" == "sv_hostname"
"4D4FADFD" == "con_gameMsgWindow0Filter"
"CCDAD8FC" == "con_gameMsgWindow1Filter"...
Yes, probably it will be forced, but atleast it could be tested. ;)
I've spend many hours on my config for cod4, there is nothing wrong about changing a config :P
I didnt played infinite...
Reverse engineering? So no easy way for me. :D
Hey guys.
I'm just wondering if there is any way to read the config from the new cod4 remastered.
http://pastebin.com/yQrdDStW
Its basically the same config as in every other cod, but its not...
Everything is working fine now, the only problem thats left, is the rotation of the model while placed on the floor/ceiling.
Is there any chance to rotate the model on the floor with the player...
https://www.youtube.com/watch?v=jRcodiPLwfs
So with:
newangles = VectortoAngles(newPos["normal"]) + (0,90,0);
orangePortal.angles = (newangles[2],newangles[1],newangles[0]);
Its working...
Now i'm confused. What do i have to do? :D
I obv changed that + to *. I dont know how that happened :D
//edit:
After taking a look at my video again i realized something thats weird.
On the...
The code behind the portal is this:
function watchAttack()
{
player = self;
orangePortal = util::spawn_model("portal_orange", (0,0,-1000000), 0);
i = 1;
I already tested that but for some reason its rotating my model into all directions.
https://www.youtube.com/watch?v=hhnywxTmrlY
The models at the spawn wall are in their normal direction if you...
Hey there :)
I'm currently trying to recreate my portal mod. Everything is working fine so far, but i have a small problem.
I'm trying to spawn my portal model at a wall or at the floor/ceiling and...
I had the same problem but fixed it. Its not perfect but atleast its working.
Open APE, create a new GDT and give it any name.
Create a new Asset in the created GDT.
Name it something...
Take a look at the settings from the tools.
If you think 23GB isnt enough you can download additional 46GB! :D
So you cant know that i first answerd that post BEFOR i read THIS one?
Anyways...
I already linked this thread and if you look all the posts you will find a thank you from me, even if its...
Yes sorry i'm just a big bouchebag. What did i think to not thank you if i didnt even read your post.. That just sucks.. Sorry for that... -.-
How about this:...
Thank you its working fine! :)
Is there something build in to get a health-indicator with numbers in it?
I want the players to choose a team after they connect and after that not have to choose a class.
Whenever you choose a team you automatically have to choose a class you want to play with.
Thats...
As far as i know "class.menu" is the menu that opens whenever someone uses ESC.
But if someone joins the first menu that opens is "team_marinesopfor.menu".
I changed both menu's and "class.menu" is...
Hey there.. :)
I'm trying to change the "team_marinesopfor" menu file so that players can only join allies.
Because the weapons are forced its useless that players can choose the class.
For some...
Nope there are no errors. Everything seems working fine.
Only ingame everything fucks up.. :D
Does anyone here maybe know how to create custom weapons in blender/maya and maybe can help us? :D
Anything is going the right way but its seems impossible to create just 2 hands that can punch.. :(
Thats not the best idea.. :D
I'm one of the worst modder ever.. :D
w/e lets try it and hope the best :D
Thank you Tally, thank you serthy! :P
Hey there.. :)
I'm trying to create a small counter in hud.menu to show the count of alive players.
I know there is:
(player(kills));
to track the kills of the player.
Is there something...
Ok, thank you.. Got it working.. :)
Is there any way to controll the flashing/glowing?
Because its already glowing if you lose 1 HP.. :D
And it fades out if your HP is on 100.. :x
//edit:...
Are you sure this menu part is from cod4?
Or did i have to add it to hud.menu?
If yes, what is the right place to add it?
I think it has to be inside a menudef?